3D Artist | Hard Surface
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I am a 3D artist specializing in hard surface modeling, robotics, and sci-fi weapons and vehicles. I am proficient in the full game asset development pipeline and SubD modeling with strict mesh cleanliness control, texel density, baking uv, texturing. I have experience working exclusively on freelance projects and have no experience working full-time in studios. I would be very happy to gain such experience and learn new things!
3D Artist - Hard Surface & Mecha Design
Development and creation of complex high-poly models of vehicles, robotics, cybernetic elements, and sci-fi props based on concept art and references.
3D Artist - SubD Pipeline
Geometry design with strict topology adherence and correct mesh distribution. Anti-aliasing control and perfect shading without bleeds for high-quality detail baking.
3D Artist - Full Production Pipeline
Implementation of the full asset development cycle for game requirements – creation of optimized low-poly models, clean UV unwrapping, map baking, and texturing.
3D Artist - PBR Texturing
Creation of realistic PBR materials and their detailed elaboration.
3D Artist - Presentation and Rendering
Setting up studio lighting, custom material shaders, and final model rendering in KeyShot and Marmoset Toolbag.
Hydraulic Machines and Fluid Automation - ENERGY MECHANICAL COLLEGE OF DEGTYAREV KOVROV STATE TECHNOLOGICAL UNIVERSITY (2017-01 - 2021-12)