Creative and detail-oriented 3D Artist with 6+ years of professional experience in character and environment design for games, production, and interactive media. Skilled in low-poly and high-poly modeling, PBR texturing, rigging, animation, and rendering. Proven track record in delivering optimized assets under tight deadlines, leading art teams, and adapting to various visual styles. Experienced in Unity and Unreal Engine with a strong understanding of game pipelines.
3D Artist/ Game Designer