
Junior 3D Artist
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Junior 3D Artist with 2+ years of hands-on experience creating production-ready 3D assets for games. Experienced in character and environment art, hand-painted and PBR texturing, high-poly sculpting, retopology, UVs, rigging, facial rigs, animation, cinematics, VFX integration, and real-time optimization. Experienced with both Unreal Engine 5 and Unity, with a strong understanding of the complete game art pipeline from modeling and texturing to rigging, animation, scene assembly, and engine integration.
Have worked as both an individual contributor and art lead on multidisciplinary indie game projects, taking ownership of visual direction, asset production, and art pipeline organization.
Art Lead / 3D Artist Strategy game at Hunter's Guild (2025-06 – Present)
Art Lead / 3D Artist Strategy game at Cirriadus (2024-08 – 2025-06)
3D Artist — Boomer Shooter at Morphing (2024-01 – 2024-03)
3D Artist — Horror Game at HELLMART (2024-09 – 2024-12)
Bachelor's Degree in Game Design – HSE University (2026-06)
Immersive Technopreneurship – Xi'an Jiaotong-Liverpool University (2025-08)
Fine Arts – B.V. Ioganson Academic Art Lyceum (2016-09 – 2022-05)