Project Manager & Game Designer at Chef Game Studio (2024-10 – Present)
- Generated and developed new game ideas aligned with company goals and market trends.
- Acted as Scrum Master, overseeing project management and production pipelines.
- Planned and executed business and game strategies for future company growth.
- Managed a multidisciplinary team of game artists and developers, ensuring smooth collaboration.
- Led the game design and production of a new VR project, from concept to prototype stage.
Game Designer at Core Studios (2023-12 – 2024-11)
- Developed a hit game in collaboration with Supercent, contributing to its commercial success.
- Managed live-ops processes and product management for a game with over 75 million downloads.
- Created comprehensive Game Design Documents (GDDs) for new titles and publisher collaborations.
- Designed and prototyped new game features and gameplay mechanics.
- Produced creative marketing videos and promotional assets for upcoming projects.
- Led the ideation and prototyping of all new game concepts within the production pipeline
Guest Lecturer at Ankara Bilim Üniversitesi (2023-09 – 2024-03)
- Taught Game Design 101, an elective course focused on fundamental principles of game design.
- Contributed to the university's strategic vision regarding games and software development.
- Delivered practical, hands-on lessons in level design and advanced game design applications.
Instructor at Laba Turkey (2023-09 – 2023-12)
- Delivered a comprehensive 12-week Game Production & Game Design program, published online free of charge.
- Designed and structured course content covering core areas of game design, production workflows, and industry practices.
- Provided practical insights and examples from real-world development and publishing processes.
Producer & Product Manager at Otto Games (2023-02 – 2023-12)
- Led the hyper-casual production process in collaboration with Rollic on the mobile side of the company.
- Played an active role in the company's strategic transition from mobile to PC game development.
- Contributed to the development of two PC game projects, overseeing all stages of production.
- Managed planning, production, narrative design, game design, level design, marketing, and budget control processes for each project.
Co-Founder/Producer at Digital Mythical (2022-01 – 2023-04)
- Managed company investment processes, successfully completing the pre-seed investment round.
- Negotiated and maintained partnerships with various game publishers.
- Oversaw the full game design pipeline, including concept creation, documentation, and iteration management.
- Prepared detailed design documentation for hybrid-casual and hyper-casual games.
- Led the design, iteration, and level design processes for the PC title Rogue Ottoman.
- Managed social media strategies and demo production for Rogue Ottoman.
- Coordinated design and production teams to ensure timely delivery and quality outcomes.
Product Manager at Udo Games (2021-05 – 2022-12)
- Generated new and innovative game ideas.
- Prepared comprehensive Game Design Documentation.
- Designed and implemented hyper-casual game mechanics in collaboration with the development team.
- Managed game updates and integrated in-game advertisements.
- Optimized and structured all game production processes.
- Led creative direction for in-house casual and hybrid-casual projects.
- Conducted App Store Optimization (ASO) to improve game visibility.
- Created UI designs, game icons, and visual assets when required.
- Produced store visuals, promotional videos, and marketing creatives.
- Performed QA testing to ensure gameplay quality and stability.
- Evaluated games according to UX principles and provided detailed feedback.
- Oversaw live-ops processes and post-launch content management.
- Participated in recruitment and onboarding for design and creative teams.
- Conducted market and trend analyses to guide project direction.
- Designed and refined game levels based on player feedback and metrics.
- Facilitated coordination and communication between developers and artists.
- Tracked and analyzed daily game data and performance metrics.
Marketing Specialist at PublishMe (2020-02 – 2021-02)
- Developed marketing strategies and communication plans for projects in Turkey and MENA region.
- Identified content strategies and trends to boost traffic and audience engagement across platforms.
- Generated creative concepts and planned gaming-related marketing initiatives with influencers and brands.
- Managed esports operations and marketing strategies for Supercell, Activision, Garena, Epic Games, and Ubisoft.
- Executed successful events, esports tournaments, influencer activations, and social media campaigns.