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Algorithm Engineer

Technology
Source One Management Services, LLC
Boulder, United States3 weeks agoUntil 5/4/2026

Job description

Overview

iOS Algorithm Engineer (CoreMotion / Physics)

We are a sports technology startup building an Apple Watch app for sports training. We have a functioning app that records raw accelerometer and gyroscope data. We need a specialist in Signal Processing and CoreMotion to help us tune the algorithm.

Engagement

  • Time Commitment: Estimated ~10–15 hours total.
  • Schedule: Flexible. This work can be completed on evenings or weekends. We focus on the deliverable (the algorithm), not the hours.
  • Location: 100% Remote.

The Mission

We are tracking a specific arm movement (throws). We have the raw data logs (CSV). Your job is to analyze this data and provide the logic/code to:
  1. Accurately count "Reps" (Throws).
  2. Distinguish between a real throw and "Noise" (e.g., dropping the arm, walking, picking up a ball).
  3. Handle the drift/noise inherent in MEMS sensors.

What We Have

  • Existing watchOS app that logs data (User Acceleration, Rotation Rate, Gravity) at 50-100Hz.
  • Dataset of "Clean Throws" vs. "Noise" (CSV format).
  • A lead iOS engineer (Swift) ready to implement your logic.

What We Need From You

  • The Algorithm: You don't need to build the UI. We need the mathematical logic (or Python/Swift function) that takes the raw inputs and returns a "Success" count.
  • Drift Correction: Experience using Complementary Filters, Kalman Filters, or Sensor Fusion to clean up the data.

Requirements

  • Deep experience with Apple's CoreMotion framework.
  • Strong background in Vector Math and Physics.
  • Experience with Human Activity Recognition (HAR) or Gesture Recognition.
  • Ability to work fast

IP and Compliance

This project focuses on generic signal processing math (physics/vectors) and does not require

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