Senior Graphics Engineer, Tool Developer
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Technical Artist evolved into a Graphics Engineer and Pipeline Developer, with solid experience using Maya and Houdini in a number of various projects like games, stage graphics, broadcast design, light shows, custom effects development. Last few years I’ve spent at companies like Apple, Pixomondo, EightVFX working in pipeline teams on Hollywood shows like "Love & Death", "The Orville", "Station11", "Lost in Space", "Perry Mason" and synthetic data assets.
Graphics Engineer and Pipeline Developer, with solid experience of using Maya and Houdini in a number of various projects like games, stage graphics, broadcast design, light shows, custom effects development. Worked in pipeline teams on Hollywood shows like "Love & Death", "The Orville", "Station11", "Lost in Space", "Perry Mason" and synthetic data assets for AI training at companies like Apple, Pixomondo, EightVFX and more.
Bachelor of Science, Moscow Institute of Physics and Technology (MIPT), 1999