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Alexandre Friedman

Alexandre Friedman

Senior Game Engineer

Talent
New York City, New York55 USD/hourMember since June 30, 2024
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About

Hello, There! This is Alexandre Friedman from US who is a highly skilled and experienced Game Developer with over 9 years of expertise in developing and managing complex game projects. My journey in game development began with a Bachelor's degree in Computer Science from the University of Rochester, where I honed my technical skills and cultivated a deep passion for creating immersive gaming experiences.

Throughout my career, I have proven my proficiency in utilizing various game development engines such as Unity, Unreal Engine, Godot, and Cocos Creator. These tools have enabled me to craft engaging and high-performance games that captivate players. My backend expertise includes working with technologies like Mirrors, Photon, Socket.io, and SFS2X, along with cloud platforms like Firebase and blockchain integration, ensuring robust and scalable game infrastructures.

As a developer, I am adept at leading cross-functional teams, optimizing game performance, and ensuring seamless integration of game components. I have a strong track record of implementing robust CI/CD pipelines, enhancing game security, and improving user engagement through innovative solutions. My experience spans developing MMORPGs, hyper-casual games, and interactive applications, where I consistently strive to push the boundaries of what is possible in game development.

I am passionate about leveraging the latest technologies and methodologies to deliver exceptional gaming experiences. I invite you to explore my portfolio to see examples of my work and learn more about the projects I have contributed to. Thank you for visiting, and I look forward to connecting with you.

Sincerely from Alexandre

Experience

Senior Game Engineer

CA, United States | Feb 2020 - Mar 2024
  • Led development of "Ares" (Unreal Engine, SFS2X, Playfab), boosting user engagement by 50%.
  • Designed "King of Monster" (Unity, Socket.io, Mirror), increasing daily active users by 60%.
  • Managed a 10-developer team, delivering projects ahead of schedule.
  • Utilized AWS/Azure for hosting with 99.95% uptime and optimized CI/CD pipelines.
  • Enhanced database performance by 25% with MongoDB and reduced server response times by 30%.

Lead Game Developer

VA, United States | Jun 2017 - Sep 2019
  • Developed backend for "Legends of Aria Classic" (Unity Mirror, Socket.io, ExpressJS), supporting 10,000 players.
  • Led the Online Whot Card Game project, improving user retention by 40%.
  • Managed deployment on AWS with 99.9% uptime and reduced latency by 30% using gRPC.
  • Developed HTML5 casino games, attracting 20,000 new users.
  • Directed a 10-person team, ensuring timely and budget-compliant project delivery.

Junior Game Developer

CA, United States | Mar 2015 - Apr 2017
  • Contributed to "Diluvion" (Unity, C#), increasing user engagement by 20%.
  • Developed an Online Casino WebGL Game, boosting engagement by 25%.
  • Created popular card and hyper-casual games, attracting over 100,000 downloads.

Education

Bachelor of Computer Science in University of Rochester

New York•June 2014

IT specialties : Data Science, System Analysis, Math, Software Engineering, Computer Science, Computer Engineering, Information Systems and Information Technology

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