Product Designer (UIUX)
Send a job offer directly to this candidate
Hi! I’m a dedicated AR/VR/Game creator with 5 years of experience, specializing in designing UX flows and rapid prototypes to quickly test and refine ideas. I transform complex concepts into seamless, story-rich, and engaging experiences. Leading cross-functional teams to deliver innovative products. To date, I’ve launched 11 episodes of VR content, 3 Digital Products, and 1large-scale AR experience
I’m a UI/UX and Experience Designer with 5+ years of expertise in immersive technologies (VR, AR, XR, and gaming). I’ve led the design and delivery of 11 VR learning modules, 3 digital products, and several large-scale AR exhibitions, including an Indigenous-led cultural storytelling installation in Utah that welcomed 900+ attendees and received regional media coverage.
At Dreamscape Learn, I was the sole UI/UX designer for VR education products, where I built a scalable Unity design system used across four live products and redesigned interaction flows that improved student success rates to 80% for over 10,000 users each semester.
My work spans concept development, design systems, Unity prototyping, VFX, and 3D asset integration—always blending creative storytelling with technical execution. I’m known for bridging cross-functional teams, mentoring interns, and transforming complex cultural and educational narratives into engaging, accessible, and impactful experiences.
Recently, I designed and managed an AR exhibition in Utah that brought Indigenous history to life, engaging 900+ visitors and gaining media coverage. At Dreamscape Learn, I led UI/UX design for VR education, creating scalable frameworks that improved success rates for 10,000+ users each semester. These experiences taught me how to spot cultural trends, translate them into engaging products, and align cross-functional teams from concept to launch.