Freelance Environment Artist/Level Designer - Autonomous Productions - Chapel Hill, NC
(2026-06)
- Currently working on a prototype race track in Unity using existing assets to rapidly iterate on gameplay and level design.
Senior Environment Artist, World Building - inXile Entertainment, Xbox Game Studio - Tustin, CA
(2022-01 - 2026-05)
- Created LookDev blockouts for Points of Interest (POIs), collaborating closely with the Level Design and Narrative teams, and produced proxy assets for outsourcing.
- Transitioned from LookDev to World Building by assembling environments with modular assets, props, and temporary materials during early development.
- Developed modular assets compatible with custom Houdini tools integrated into Unreal Engine 5, improving environment creation workflows.
- Completed production tasks including set dressing, POI polish, asset optimization, and implementation of PLAs and Blueprint Prefabs (BPPs).
Environment Artist, World Building - GameSim, Keywords Studios - Orlando, FL
(2020-10 - 2021-10)
- Partnered with Liquid Development to recreate levels using Retro Studios' updated art while maintaining the visual style and gameplay of the source material.
- Performed environment art polish, including bug fixing, LOD creation, vertex painting, and placement of foliage, rocks, and other environmental details.
- Contributed to the following areas: Frigate Crash Site (Access Tunnel), Furnace, Tallon Canyon, Gravity Chamber, Chapel of the Elders, Research Entrance, Ruined Courtyard, Phendrana's Edge, and Transport Tunnels D and E.
- Worked with Marching Cube on making a few tileable materials and proxy models.
Environment Artist - Vicarious Visions, Activision - Albany, NY
(2019-10 - 2020-10)
- Created assets used on multiple maps: tileable materials, props, etc.
- Create-A-Park maps: Venice, Chopper, Heaven, Roswell, quarter-pipes, ramps, etc.
- Contributed to these levels: School, Warehouse, Hangar, Venice, Mall, and NYC.
- Playtested some of the earlier builds and created a few wallpaper materials.
Freelance Environment Artist - Airborn Studios GmbH - Berlin, Germany
(2019-06 - 2019-07)
- Created stylized props and environmental assets for the Pirate stage.