Software Engineer | Audio DSP & Plugin Development
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Senior Computer Science student at Cal State Fullerton with hands-on experience in audio software development.
Developed and released HighLine Delay, a commercial VST3 granular delay plugin with western/saloon-themed UI, featuring real-time audio processing and cross-platform compatibility (Windows/macOS). Implemented automated CI/CD pipeline using GitHub Actions for cross-platform builds. Currently developing PRISM, an advanced VST3 granular delay/reverb plugin with spectral processing capabilities, real-time pitch shifting, and time stretching.
Focused on performance optimization and FL Studio integration, resolving critical audio processing challenges including crackling artifacts and parameter responsiveness.
B.S. Computer Science - California State University, Fullerton (Expected 2026) Relevant coursework: Data Structures, Algorithms, Software Engineering, Database Systems, Mobile App Development