3D Rigger, Modeler, Animator
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My services include: Manual and Procedual Rigging, Mechanical Rigging, Character Rigging, Hard Surface and Organic Modeling (low poly to hi poly), Previs, Techvis, and Animation.
As a professional, I step into the client's shoes to truly grasp their vision and ensure we hit our targets on time. Among my recent projects in previsualization and asset preparation, I've contributed to exciting titles like Netflix's Annie Award winner Blue Eye Samurai, the adventurous saga of Indiana Jones and The Dial of Destiny, the adrenaline-fueled Furious7, Fast9 and FastX, the wild ride of Jumanji: The Next Level, the futuristic thrill of Terminator: Dark Fate, the electrifying journey of Shazam!, and the hilarious busting of ghosts in Ghostbusters 2016, just to highlight a few.
Previously, I served as Rigging Lead at The Jim Henson Company, where I oversaw rig quality assurance, crafted intricate rigs, and handled the modeling and application of blendshapes for a diverse array of characters. My expertise spans a range of skills, from working with the graphic editor and fine-tuning animation curves to tackling polygonal modeling and texturing. Whether it's mastering bipeds, quadpeds, facial rigs, blendshapes, or meticulously adjusting rigging details for optimal results, I pride myself on delivering top-tier craftsmanship every step of the way.
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Autodesk Maya, Photoshop, Substance Painter, Adobe Premiere, After Effects, Unreal, mGear, Perseus Auto Rig
Over the past 18 years, I've had the privilege of collaborating with many talented artists and being part of some fantastic companies. These experiences have really helped me grow and develop my skills.
Starting out with animation, I gradually found myself drawn more towards rigging and modeling, expanding my expertise in various aspects like anatomy, mechanical behavior, edge flow and deformation. I've also become well-versed in animation fundamentals like timing and weights, along with the importance of maintaining clean hierarchies, naming conventions, skeletons and rig controllers as a rigger.
With this wealth of expertise, I've repeatedly been sought after as a pivotal asset and rigging lead, collaborating closely with supervisors and directors on numerous occasions.
While my main focus is on rigging, modeling, and shot creation, I've also dabbled in other areas like texturing, video editing, and photo editing. This has made me a well-rounded generalist, ready to tackle different challenges with confidence.
I studied Media Arts & Animation at The Art Institute of California, OC. Graduated with a Bachelor's Degree