Software Developer
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Recent grad from Vanderbilt University living in New York City
Worked as a software development intern at Iron Galaxy. Defined and executed project scopes for gameplay mechanics and UI feature enhancements in Unreal Engine 4 Implemented systems for dynamic entity creation, behavior management, and real-time interface updates driven by user interactions in C++. Independently designed and programmed an original 2D side-scroller game in assembly language, demonstrating advanced debugging, and complete game logic development.
Collaborated with developers, artists, and designers using Perforce and Confluence to manage codebase changes, coordinate with teammates, and ensure smooth integration of new features throughout development cycles.
Graduated May 2025 from Vanderbilt University with a degree in Computer Science and Human and Organizational Development.