Senior QA Tester at Hidden Path Entertainment (2018-01 – 2024-02)
- Conducted multiplayer QA from prototype through launch on two shipped VR titles: Brass Tactics (RTS) and Raccoon Lagoon (cozy simulation) (Co-Lead QA).
- Served as QA on a team of 75 for an unreleased open-world RPG set in the Dungeons & Dragons universe from prototype through pre-production
- Led engine migration and upgrade testing, including Unreal Engine 4 to Unreal Engine 5 transitions.
- Served as Lead QA for multiple gameplay features and complex internal tools, including an art database tool and narrative dialogue tool.
- Crash analysis through pulling callstacks out in Visual Studio, as well as maintaining an automated crash reporting database.
- Delivered test results through clear documentation, detailed bug reports, and verbal communication with cross-functional teams.
- Organized and facilitated weekly in-house playtests with other development teams to drive feedback and improve quality.
- Developed, maintained, and executed test documentation to support recurring QA cycles, including BVTs, focused testing, ad-hoc testing, and smoke tests.
SDET I at Microsoft Surface (Protingent Staffing) (2017-07 – 2017-09)
- Investigate prototype device hardware with a focus on Bluetooth technology.
- Develop new test procedures in a wireless hardware lab environment.
- Create reports and data analysis of test results for executive leadership.
QA Lead (Contract) at Hidden Path Entertainment (2017-01 – 2017-02)
- Responsible for internal QA support for Witchblood (Quest/Rift Metroidvania)
- Managed external QA teams and directed testing efforts to ensure coverage, quality, and timely delivery.
- Partnered closely with developers and designers to provide actionable feedback on gameplay, balance, and usability.
- Performed smoke and BVT validation on builds prior to handoff to external test groups.
STE IV QA Certification Lead at XBOX (Collabera) (2016-08 – 2017-01)
- Manage off-site certification testing of Xbox One and Windows 10 titles for certification.
- Verify issues against XRs and certification reports for release managers and developers.
- Provide feedback directly to developers and offer insights on proposed fixes.
Quality Assurance Engineer at Amazon.com (2013-07 – 2015-12)
- Collaborate closely with development teams to create service-side test plans and conduct regression testing.
- Perform exploratory, regression, API and ad-hoc UI testing on Fire tablets and Apple devices.
- Plan high-level tests for proposed features and services/APIs.
- Led testing of customer facing website features and updates.
Software Test Engineer at Wizards of the Coast (Manpower Group) (2012-04 – 2013-04)
- QA support in a scrum development cycle, working directly with developers and the design team.
- Manage crash reporting by call stack, using stored MySQL processes.
- Weekly maintenance testing on live servers and build verification before deployment.
Quality Assurance Analyst at Warner Bros Games (2009-05 – 2012-04)
- On-boarding and mentoring new QA.
- Test planning and playtest organization for 15-30 player multiplayer games.
- Console and Certification testing on (Xbox 360, PS3, Wii) consoles.