Visual Development AI Artist and Environment/VFX Artist
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VISUAL DEVELOPMENT AI ARTIST AND ENVIRONMENT/VFX ARTIST with 2+ years of experience, specializing in real-time environments, virtual production, and AI-assisted visual development across VFX, sports broadcast, and immersive media. Creates modular environments, hero props, game-ready assets, shaders, particle systems, and cinematic content in Unreal Engine, balancing visual fidelity with polygon, frame-rate, memory, and runtime constraints.
ComfyUI, ControlNet, Meshy, and custom AI pipelines with 3D production workflows, including an 80% reduction in previsualization and concept-to-delivery timelines at NYU. Brings production experience across LED volume stages, live broadcast AR, motion capture, cinematic trailers, creative iteration, and collaboration with technical teams and external partners.
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Master's - Integrated Design and Media - New York University, Tandon School of Engineering (2025-05)
Bachelor of Science - Business Administration, Minor in Communication Design - University of Southern California, Marshall School of Business (2021-12)