Narrative Designer
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I am a versatile and seasoned narrative designer with an expansive career across traditional media, gaming, and emergent technologies like blockchain. I carry a strong record of delivering compelling narratives that blend seamlessly with gameplay, enhancing user engagement and enriching overall game experiences.
My journey began at The University of Texas at Austin, where I earned a B.A. in English Literature and contributed to various creative media projects. Subsequently, I had the privilege of working with Vince McMahon at WWE, scripting and producing content for live television broadcasts.
An exciting stint in Los Angeles followed, working closely with the creator of Rick and Morty on a new show and the video game "High on Life". This period saw a substantial evolution in my skills in narrative design and the integration of storytelling into gaming.
Recently, I have pioneered at the intersection of entertainment and blockchain with CubeNFT LLC. We have made significant strides in blockchain media production, including the production of a decentralized video game that pushes the conventional boundaries of storytelling and gamification.
I bring a unique blend of creative storytelling, understanding of gameplay, and a pioneering spirit in embracing new technologies. As a Senior Narrative Designer, I aim to weave narratives that resonate with a diverse audience and complement the gameplay. I look forward to contributing my skills and experiences to your team and taking part in crafting unforgettable gaming narratives.
I'm a narrative designer with experience in both television and game narrative design. I've held roles at prominent companies such as WWE and worked with renowned creatives like the creator of Rick and Morty. Additionally, I've bridged the gap between entertainment and emerging technology as the founder of CubeNFT, pioneering in blockchain-based entertainment. My diverse experience enables me to craft compelling stories that cater to varied audiences and integrate smoothly with gameplay.
I graduated with a B.A. in English Literature from The University of Texas at Austin, during which I produced a television show and a full-length comic book. My education laid the groundwork for my strong narrative design skills and enabled me to cultivate a deep understanding of storytelling, character development, and worldbuilding. The practical experience I gained during my college years set me up for a successful career in the world of entertainment and game design.