Studio Art Supervisor - Theory Studios
(2025-07)
- Oversee and direct the complete visual development of all studio projects, establishing and maintaining the overall art vision and style
- Lead cross-disciplinary teams in 2D and 3D art to ensure visual consistency, quality, and alignment with the project's creative goals
- Define artistic direction, from broad aesthetic tone to fine asset-level detail, ensuring cohesive worldbuilding and visual storytelling
- Partner with creative leadership to translate narrative and gameplay goals into compelling visual experiences
- Mentor and guide artists across disciplines, fostering a high standard of excellence and artistic growth
Senior 3D Character Artist - Iron Galaxy Studios
(2019-01 - 2025-02)
- Lead teams of up to 5 character artists, giving feedback and direction to the characters for the multiple projects
- Enhanced Iron Galaxy Studios' character art quality by training artists in new skills and techniques
- Created realistic characters and texture for internal projects
- Created stylized textures for real-time models on canceled Riot projects
- Directed outsourced and internal character art teams, ensuring quality and consistency across multiple projects
- Developed comprehensive documentation on character art pipelines for internal teams and external outsourcing partners
- Provided Art Direction and Project oversight for Killer Instincts 2017 Anniversary Edition
- Created Character and Environment assets for Tony Hawk Pro Skater 3&4 Remake
Lead 3D Character Artist - Trendy Entertainment
(2017-12 - 2018-12)
- Created high poly and real time models for game play and cinematics
- Created cartoon stylized textures to be use with real time models
- Created conceptual artwork to be used as reference in the creation of 3d characters and 3d assets
- Provided feedback and critiques to 3d art team
Character Artist - Sony Interactive Entertainment, Visual Arts Services Group
(2009-01 - 2016-12)
- Created high poly and real time models for gameplay and cinematics
- Created of 3D character and 3D Environment assets for prototyping PSVR gameplay
- Generated channel-packed texture maps for specular/gloss and metal/rough implementations of Physically Based Rendering
- Sculpted and prepared print-ready models for 3D print fabrication
- Generated production-ready photogrammetry face and head models for digital doubles: scan cleanup, remeshing, texture maps
- Worked in production pipelines for Unreal Engine 4 and proprietary game engines developed by VASG's clients
- Developed comprehensive documentation on character art pipelines for internal teams and external outsourcing partners
3D Art Instructor - The Art Institute of San Diego
(2015-07 - 2017-12)
- Instructed students in advanced modeling/texturing for games and film
- Created curriculum for advanced zbrush sculpting
Specialist Heavy Construction Repair Tech - United States Army
(2002-07 - 2005-07)
- Maintain and repair engines, hydraulic, transmissions on all vehicles in motor pool
- Awarded: Army Commendation Medal for meritorious service while in operation Iraqi Freedom
- Awarded: Certificate of Affiliation with the United States Army Ordnance Corps
- Awarded: The Army Achievement Medal for meritorious service while assigned to the 54th Engineer Battalion