Unreal Engine Programmer
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I am a gameplay focused Unreal Engine programmer who has experience in almost every type of area that the engine can offer, including UI, materials, plugins, audio, etc. I have experience exposing/modifying existing engine content for more specific project needs as well as using http modules to communicate the project with third-party APIs like AWS. I love working on new ideas and trying my best to make them into a reality.
Gameplay Engineer at HTC (2024-12 – Present)
Supported gameplay development of various experiences in Viverse. Consulted on streamlining creator workflows. Provided community support. Documented development features, and provided sample code for creator development.
Unreal Engineer at Personal Action-RPG Roguelike Project (2024-06 – Present)
Sole programmer on a co-op action-RPG roguelike game focusing on encouraging player theory crafting. Offers dynamic gameplay allowing numerous ways for players to modify their abilities and base power to fulfill numerous gameplay thematics. Collect unique items, relics, abilities, and ability modifiers, to create unique interactions while fighting diverse enemies and overcome challenging bosses, to reach the top of the tower.
Gameplay Unreal Engineer at Midnight Society (2024-06 – 2024-09)
Worked with the UI/UX team on enhancing widgets and changing overall style and layout based on player type, all while exposing individual widgets to creator scripting. Optimized gameplay networking and supported new and old gameplay features while working with art and design.
Senior Unreal Engineer at Movella (2023-04 – 2024-03)
Supported livestream broadcasting software that includes various game engine content such as 3D environments and animation. Implemented data structure, UI, and development tooling for custom character creator. Created plugin for hardware video and audio capture in Unreal. Handled all things related to audio capture and routing of audio sources and their effects. Enhanced encoder, third-party plugins, and engine code.
Unreal Engineer at Farsight Studios (2020-11 – 2022-10)
Implemented logic for sound cues, dynamic sound effects and UI elements to replicate authentic sport experience. Improved crowd animation and runtime. Worked on career-mode gameplay flow along with game save data. Supported specific pro-bowler animations. Redesigned and generalized camera system to support various sports games.
Bachelor of Science in Computer Engineering – University of Illinois, Urbana-Champaign (2020-05)
Certificate in Virtual Reality App Development – University of California, San Diego (2021-02)