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Elmer Vasquez

Research Scientist/Engineer Intern

Talent
USMember since September 17, 2026
C++GLSLPythonVue.jsTypeScriptThree.jsUnityWebGL
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C++GLSLPythonVue.jsTypeScript

About

Built an image-processing pipeline for single-image parallax: estimating depth, reprojecting to a point cloud with camera movement, and using Adobe Firefly's inpainting API to fill occluded regions Evaluated novel-view-synthesis methods and depth estimators (MiDaS, Depth Anything, Apple Depth Pro) for fine-detail preservation

Experience

Research Scientist/Engineer Intern - Adobe Inc - San Francisco, CA

(2025-05 - 2025-08)

  • Built an image-processing pipeline for single-image parallax: estimating depth, reprojecting to a point cloud with camera movement, and using Adobe Firefly's inpainting API to fill occluded regions
  • Evaluated novel-view-synthesis methods and depth estimators (MiDaS, Depth Anything, Apple Depth Pro) for fine-detail preservation

Research Scientist/Engineer Intern - Adobe Inc - San Francisco, CA

(2024-05 - 2024-08)

  • Added neural relighting to an internal Gaussian splatting renderer, compiling trained MLP models into GLSL shaders for real-time dynamic lighting on the web
  • Built the model-to-shader data pipeline: a Python tool packing MLP weights and biases into the renderer's asset format for GPU-side sampling at runtime

Quality Assurance Engineer - Trivial - Los Angeles, CA

(2023-11 - 2024-05)

  • Debugged REST API and backend services by testing authentication flows and authorization edge cases, identifying failures from invalid inputs and permission issues
  • Authored client-facing documentation and technical diagrams for open-source services using Vitepress
  • Designed a TypeScript permissions class in Vue.js with Jest unit tests for routing, conditional rendering, and role-based access control

Computer Graphics Lead Grader - Baskin School of Engineering - Santa Cruz, CA

(2022-09 - 2022-12)

  • Managed weekly grading efforts for over 100 student assignments in WebGL, GLSL, and Three.js coding
  • Held office hours to explain grading decisions and help students improve their graphics programming

Software Engineer Intern - GoodRx - Santa Monica, CA

(2022-06 - 2022-09)

  • Collaborated with Chief Architect to create comprehensive documentation for services, databases, and integrations using OpsLevel, effectively communicating technical concepts to non-technical stakeholders
  • Migrated legacy SQL tables referencing pharmacy claims to enable more accurate pricing for data analysts

Education

Master of Science - Computer Science - University of Southern California (2024-08 - 2026-05)

Bachelor of Science - Computer Science - University of California, Santa Cruz (2019-09 - 2023-06)

Skills

Research Scientist/Engineer Intern

Reviews

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