2D UI/Visual Artist
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I’m a multidisciplinary artist with professional experience in concept art, UI/UX design, and visual development for games. Over the past several years, I’ve contributed to projects at Hi-Rez Studios and Wild Blue Studios, working on titles like Smite, Paladins, Rogue Company, and League of Legends. My work spans designing in-game assets, loot systems, and UI for both PC/console and mobile platforms—including Marvel Snap.
I’m deeply passionate about storytelling through design, and I bring a blend of artistic intuition and technical skill to everything I create—from characters and environments to interfaces and branding. I’m comfortable working across styles, whether crafting gritty fantasy aesthetics or sleek, futuristic interfaces. I thrive in collaborative settings where I can bring narrative and worldbuilding to life visually.
Outside of client work, I’m also developing original IPs and experimenting with visual novels, fantasy UI, and character-driven design. My goal is always to create immersive experiences that connect emotionally and aesthetically with players.
I’m a professional artist with several years of industry experience across UI/UX design, concept art, and asset creation for games. I spent 3 years at Hi-Rez Studios, contributing to titles like Smite, Paladins, and Rogue Company, where I collaborated with design, 3D, FX, and marketing teams to craft visually cohesive and engaging interfaces and in-game assets.
For the past 2 years, I’ve freelanced with Wild Blue Studios, designing loot items and special assets for League of Legends and creating high-impact card backs for Marvel Snap in partnership with Second Dinner. My work blends aesthetic creativity with technical understanding, supporting both gameplay clarity and visual storytelling.
Art Institute - 2012
Studied game art and design