2D/3D Desginer
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I am a 2D/3D artist specializing in environment design, concept art, and real-time visualization using Unreal Engine.
I create high-quality environments for games, simulations, and visual presentations.
My experience includes digital twins, architectural visualization, and stylized or realistic environments.
I am a 2D/3D artist specializing in environment design, real-time visualization, and digital environments. My work focuses on creating high-quality 3D scenes for games, simulations, and visual presentations using tools such as Unreal Engine, Maya, and Substance Painter.
I have experience working on real-time 3D environments, digital twin projects, and environment art pipelines, focusing on lighting, materials, and scene optimization.
Bachelor of Fine Arts (BFA) in Game Art from Ringling College of Art and Design. Specialized in 3D environment art, world building, lighting, and real-time rendering for interactive media and games.