Gameplay Programmer, UI Engineer
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Hi! I've worked extensively on the translation of UI mock-ups and prototypes from Figma to Unity/Unreal Engine. I have developed modular UI systems for designers and artists to modify/update assets through simple live asset integration pipelines with easy build releases.
I've worked on live XML configs and lang content. I love working on reusable components, widgets, data-driven systems, and consistent theming across UI. This helps in keeping clean workflows, and I absolutely love working on visually appealing UI for games.
I have proficiency working with UI animations as well on both Unity and Unreal Engine. I have design knowledge of asset creation as well.
Technical Artist (UI/UX) Nov 2025 - December 2025 ◦ Developed multiple interactive museum exhibits using reusable UMG widgets, components, and Blueprints, supported touch input, and screen-safe responsive UI layouts ◦ Orchestrated kiosk behavior/content via XML live config (data-driven UI + localization-ready content pipeline).
GPA: 3.79/4.0