Senior XR Developer at The Boilerroom (TBR) (2025-11 – Present)
- Led development of XR simulation systems from concept through deployment.
- Improved runtime performance, reducing frame-time bottlenecks and maintaining stable target framerates across standalone VR deployments.
- Diagnosed and resolved complex system-level issues to improve product stability and maintainability.
VR Developer (Independent Consultant) at Look See Do (2025-07 – 2025-10)
- Delivered XR feature enhancements and framework upgrades for production applications.
- Optimized interaction systems and runtime performance, improving application responsiveness and user experience.
- Conducted QA validation and technical troubleshooting to ensure stable builds.
Senior Unity Developer (Contract) at STS3D (2025-02 – 2025-07)
- Architected modular simulation systems and reusable Unity frameworks for engineering and industrial training applications.
- Achieved 87% code reuse across client projects through framework standardization and modular system design.
- Reduced application load times through lighting optimization, texture optimization, and asset pipeline improvements.
- Collaborated with engineering stakeholders to ensure technical accuracy and simulation fidelity.
Software Engineer at 24 Bit Games (2021-03 – 2024-12)
- Developed internal Unity tools and automation systems that improved development workflows and project efficiency.
- Optimized mobile and console projects, reducing memory usage and improving platform compliance for production releases.
- Investigated and resolved complex engine-level issues across multiple client projects.
- Collaborated with multidisciplinary teams to deliver stable releases across several platforms.
- Participated in code reviews and provided constructive feedback.
Unity Developer at Simulon (Beamm) (2020-04 – 2021-02)
- Developed reusable XR toolkits and interaction systems for a visual effects application.
- Streamlined UI workflows and reduced maintenance overhead through modular architecture improvements.
Lead Unity XR Developer at Dondoo Studios (2017-01 – 2020-03)
- Led development of AR/VR industrial training simulations, designed scalable XR architectures, built robust interaction systems, and coordinated multidisciplinary teams.
- Delivered production builds across 2 supported platforms with stable performance and cross-platform compliance.
- Led a team of 3 developers, coordinating tasks, reviewing code, and maintaining delivery velocity on XR features.