
Level Designer
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Unreal Engine 5 developer and level designer with a production background and a director's eye for pacing and presentation. Experienced in planning work in sprints, documenting decisions, and delivering polished assets under deadlines. Blends creative direction with technical implementation to build engaging interactive experiences and ensure projects stay organized, on-scope, and on schedule.
Level Designer at Forbidden Kemono Studio (2026-02 – Present)
Game Design at Silent Crosshairs (2024-06 – 2025-03)
Director at J.B.'s Entertainment LLC (2023-04 – 2024-04)
Bachelor of Science in Game Design – Full Sail University (2026-03)
Audio Engineering – Conservatory of Recording Arts and Sciences (2017-11)
Film and TV – Alpha Pacific Institute (2016-08)