Senior 3D Character Artist at Studio Drydock (2024-10 – 2026-05)
- Title: Wylde Society. Platform: TBD.
- Characters, clothes, hair. Sculpt, retopologize, UV, bake, texture, setup in Unity. Some environments, props, & tiling textures.
- Collaborate with Leads, Concept Art, & 3D Art to give & respond to feedback to ensure it adheres to game's visual language.
- Ensure art serves gameplay & story, e.g. clear silhouettes, real-world period-accurate hair & clothing construction.
- Follow & add to documentation; balance aesthetic quality & technical constraints, e.g. clean topology for deformation.
Freelance 3D Artist at Various clients (2009-08 – 2025-03)
Select game development projects
- Title: Nunaka. Client: FableVision Studios, with Chugachmiut, an Alaskan Native consortium. Platform: iPad, Android. Model & texture toony characters, clothes, environments, props for multi-award-winning pre-K educational game.
- Title: May's Journey. Client: Chaima Jemmali, Northeastern University, & UC Santa Cruz. Platform: PC, Web. Handpainted, artistic characters for educational game to teach computer programming.
Technical Art Manager at Visible Body (2021-01 – 2022-12)
- Title: Visible Body & Visible Biology. Platform: Web-based PC & mobile, zSpace.
- Streamline Artist-to-Engineer 3D production pipeline: refine, document, & teach 3D art standards. Troubleshooting support.
- Supervise Technical Artist. Guide internal tools creation based on input from Art, Leadership, Product Owners, & stakeholders.
- Scripting, shader coding, shader graphs, tools creation, particle systems, rigging, animation, modeling, texturing, Unity setup.
3D Character Artist at Poorly Timed Games (2020-07 – 2021-05)
- Title: Grim Tranquility. Platform: PC. Characters & creatures. Communicate with Concept & Narrative to support game's vision.
3D Art Manager, 3D Operations team at Wayfair (2018-03 – 2020-07)
- Identify pipeline needs; propose, lead, prioritize, & contribute to initiatives; proactively track & report impact metrics; iterate.
- Consistently lead, support, & mentor visdev team R&Ding complex surfaces techniques e.g. wicker, fur, velvet, tufting, wood.
- Define & document visual & technical standards; live training to ensure internal & outsourced 3D artists hit target quality.
Senior 3D Artist, 3D Visualization team at Wayfair (2016-12 – 2018-03)
- Lead, tutor, & critique artist team lighting & rendering photoreal, scenes to brand standards in fast production environment.
- Help steward respectful communication, culture, & professionalism & support team growth from 5 to 60 artists in 1 year.
Technical Artist, Wayfair Next team at Wayfair (2016-02 – 2016-12)
- Models, materials, textures, lighting, UI, UX, optimization, pipeline advising. Prototype & launch 3 VR and AR apps in 1 year.
Adjunct Instructor at Mount Ida College (2015-09 – 2017-05)
- Teach 3D modeling, UV mapping, texturing, lighting, & rendering to Game Art & Animation Bachelor's students.
3D Artist, Technical Artist at VivEd Learning (2008-06 – 2014-07)
- Title: Cyber-Anatomy, Cyber Science 3D, Netter's Interactive Anatomy. Platform: PC, web, zSpace, custom VR hardware.
- Scientifically accurate human anatomy, animal anatomy, microbiology for award-winning educational software.
- Props, environments, maintain material/texture library, node-based shaders, lighting, particle effects, Unity optimization.
3D Artist at Liquid Development (2006-10 – 2008-04)
- Models, UVs, textures, LODs, collision meshes for AA & AAA clients; art ranging from handpainted stylized to photoreal.
- Select projects include Rockband (client: Harmonix), Warhawk (client: Incognito), & Killzone 2 (client: Guerrilla Games).