Senior Creative Technologist
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One of my most relevant experiences was leading the technical direction for a global VR theater production that connected audiences across four continents. This project required integrating multiple technologies, including real-time motion capture, networked virtual environments, and synchronized performance spaces. The successful premiere at the Tribeca Film Festival demonstrated my ability to execute large-scale, innovative interactive experiences that blend physical and digital elements.
I've spent the last five years neck-deep in game engines and animation pipelines, most recently as a Sr.
Engineer at PwC and before that as Lead Technical Animator at Bats-toi. At Bats-toi, I got to push Xsens tech to its limits for our wrestling combat game, while my time at Sandbox VR had me fine-tuning Vicon systems for everything from player tracking to environment capture. Working with various debug tools and deployment workflows, I've learned to spot technical hiccups before they become real problems.
I even managed to cut our production time by 30% by streamlining our animation pipeline. This experience has given me a deep understanding of how to create reliable, efficient technical systems that support immersive experiences.