Animation leader with 25+ years of experience
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Animation leader with 25+ years of experience across gameplay animation, cinematics, film, and technical pipelines. Led multidisciplinary teams through full development cycles at Sucker Punch Productions, Naughty Dog, and feature animation studios. Experienced in motion capture, Maya, MotionBuilder workflows, cross-discipline collaboration, mentoring teams, and delivering large scale narrative content.
Cinematics Lead - Sucker Punch Productions
(2020-01 - 2026-01)
Led a multidisciplinary team delivering narrative content for Ghost of Yotei. Managed artists, drove production planning, partnered with design, engineering and narrative teams, coordinated mocap efforts, and mentored team members.
Gameplay Animation Lead - Sucker Punch Productions
(2018-01 - 2020-01)
Led gameplay animation efforts and collaborated with designers and engineers to improve gameplay feel, responsiveness and player feedback.
Senior Gameplay Animator - Sucker Punch Productions
(2017-01 - 2018-01)
Created and integrated gameplay animation content and supported animation systems.
Film Animator - Cinesite Montreal
(2016-01 - 2017-01)
Worked on Independence Day: Resurgence, Assassin's Creed and X-Men: Apocalypse.
Cinematic Animator - Naughty Dog
(2000-01 - 2004-01)
First cinematic animator hired. Worked on Jak and Daxter and Jak II.
Animator - Foundation Imaging
(1999-01 - 1999-01)
Worked on Roughnecks: Starship Troopers Chronicles.
Animator - DNA Productions
(1997-01 - 1998-01)
Worked on Jimmy Neutron: Boy Genius.