3D Animation Generalist
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I wasn't much of an artist as a kid, but I've always been a storyteller. As early as middle school, I fell in love with stop motion. I even went so far as to write my own Lego Star Wars episodes, and they attracted a small following!
Back then, I had no idea what I was dabbling in. Now, as a digital content creator, I look back at my younger self with pride. Not much has changed. Nothing brings me greater joy than visual storytelling.
Through my education at Full Sail University, I've learned my way around modeling, rigging, sculpting, and other generalist skills. None of them compare to the way animation captures my heart. I'm a fast learner whose not afraid to burn midnight oil.
You can count on me to bring passion and dedication to your team.
Proficient in 3-D animation software such as Maya, MotionBuilder, and Blender,
Strong understanding of animation principles, including timing, weight, acting, and body mechanics,
Knowledge of rigging and skinning techniques,
Ability to create and edit motion capture data,
Excellent communication and teamwork skills,
Full Sail University, Orlando — Computer Animation Bachelors of Science
Jul 2021 - May 2023
Over my time at Full Sail, I worked closely with instructors and colleagues to create my demo real and to animate a variety of both video game and film-style animation. I have worked with instructors to create believable appealing animations that tell stories and give believable performances. I also collaborated with several classmates on projects to ensure consistency with characters.
I was also able to work with a rigging student, to ensure his work met the needs of an animator. I have also had multiple experiences troubleshooting issues with Maya and other software.