Motivated individual with several years in professional video game project management.
Background in Software Engineering, pursued a Bachelors from Arizona State University with a focus in video game design & development. Strong understanding of Agile methodology and all software development lifecycle processes. Can effectively create backlogs, conduct sprint planning, sprint reviews, and sprint retrospectives. Strong communication skills with the ability to collaborate with partners such as developers, designers, producers, and stakeholders. Recently led a team of associates responsible for owning a particular part of the title to ensure its health and readiness for upcoming deadlines within the projects timeline leading all the way up to launch.
Pursuing opportunities for a Producer or other project management-related role in the video game industry.
3 years in professional AAA Video Game QA in project management and test-related experience. Helped ship 4 AAA titles: Crackdown 3, Age of Empires II: Definitive Edition, Age of Empires IV, and Halo Infinite.
Bachelor's in Software Engineering from Arizona State University