AI Artist / 2D Game Artist / Technical Art Support at Proof of Play (2026-01 – 2026-06)
- Created high-volume, consistent 2D assets for Shiba Story Go, including characters, icons, biome/background art, UI elements, items, and mobile-ready game visuals.
- Built and adapted AI-assisted art workflows using ComfyUI, FluxGym, LoRA training, image-to-image iteration, inpainting, and upscaling to accelerate asset exploration and production.
- Turned AI-generated output into production-ready game art through Photoshop cleanup, layer organization, visual consistency checks, art direction, and final polish.
- Prepared assets for real game pipeline use, including layered files, atlases, biome sets, UI elements, and prefab-ready visual content.
- Collaborated with design and engineering teams to make sure assets met gameplay needs, technical constraints, and visual standards.
- Shared workflow knowledge through documentation, demos, and workshop-style support to help teammates understand AI-assisted production methods.
Marketing Designer at MahiGaming (2023-01 – 2026-01)
- Created logos, UI visuals, screenshots, banners, animated assets, promotional art, and mobile game marketing materials for online slot and custom game projects.
- Produced motion graphics and promotional assets using After Effects, Spine 2D, Blender, Photoshop, and Illustrator for game launches and marketing campaigns.
- Used AI tools and workflow experimentation, including ComfyUI, FluxGym, LoRA training, image generation, upscaling, and visual iteration, to speed concept exploration while maintaining art direction.
- Created polished creative variations for marketing and internal teams based on stakeholder feedback, campaign needs, and production deadlines.
- Collaborated with designers, technical designers, marketing partners, and stakeholders to deliver organized, production-ready assets on schedule.
Technical Artist at Super Free Games (2018-01 – 2023-01)
- Created and integrated visual assets for casual, puzzle, and casino mobile games, contributing to the release of more than 10 titles on iOS and Android.
- Maintained efficient 2D and 3D art pipelines, animated characters and objects in Spine 2D, and ensured smooth asset integration into Unity projects.
- Created and optimized UI assets including icons, buttons, transitions, and responsive mobile UI visuals across different devices.
- Optimized art assets for mobile hardware, resolved graphics-related performance issues, supported Unity integration, and helped artists and developers with technical problem solving.
Freelance 3D Artist at Intel (2022-01 – 2022-01)
- Created 3D renders, environment visuals, and technical visualizations for metaverse and mobile 3D body-scanning projects, including GLTF export and file compatibility troubleshooting.
Freelance Motion Graphics Artist at Orbilus (2020-01 – 2020-01)
- Created motion graphics, animations, and infographics for UC Berkeley Extension online learning content using Adobe After Effects.
Technical Artist at Tresensa (2017-01 – 2018-01)
- Created 2D and 3D assets, UI visuals, animations, and mobile advertising content for playable and interactive ad experiences.
- Supported asset integration and source file management.
Freelance 3D Visual Designer at Intel VR (2016-01 – 2018-01)
- Created and optimized 3D venue, environment, and prop assets for NFL/NBA VR, PyeongChang 2018 Olympic Winter Games, and PGA TOUR VR Live projects, including Unity-ready optimization support.
Technical Artist at GSN Games (2014-01 – 2017-01)
- Supported mobile and web game projects including Wheel of Fortune Slots, Heart of the Phoenix Slots, and Video Bingo through art integration, optimization, Unity particle effects, Adobe Animate layouts, asset management, and performance-friendly visual production.
2D / 3D / Technical Artist at Zynga (2009-01 – 2014-01)
- Created UI visuals, 2D and 3D assets, concepts, props, and optimized art for ChefVille, Mafia Wars 2, and PetVille.
- Worked with engineers and outsourcers to prepare and integrate assets into proprietary game engines.