UI/UX Design Contractor
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I work as a UI/UX designer within Apple RAD BI (WW Sales & Operation Support) to design user interfaces, create wireframes and prototypes, and translate business needs into functional designs. I collaborate with stakeholders to refine the UX/UI vision using my visual and problem-solving skills.
UI/UX Design Contractor - Apple - Sunnyvale, CA
(2024-12)
I work as a UI/UX designer within Apple RAD BI (WW Sales & Operation Support) to design user interfaces, create wireframes and prototypes, and translate business needs into functional designs. I collaborate with stakeholders to refine the UX/UI vision using my visual and problem-solving skills.
Technology Architect UX/UI - Infosys - Sunnyvale, CA
(2018-09 - 2024-11)
I work as a UX/UI designer on both the Microsoft and Apple accounts. For Microsoft, I contribute to the MS Hierarchy Hub project, creating Figma wireframes and prototypes with a Copilot experience. I gather stakeholder requests, translate business needs into user-centered designs, and collaborate with offshore engineers to validate the build.
For Apple, I work with the BPR (Supply Chain) and GBI (AppleCare) teams to improve client tool usability, develop information architecture, and design interfaces for internal software, web apps, and analytics dashboards. I design wireframes, prototypes, mockups, and user flows, collaborating with stakeholders to refine the UX/UI vision. Additionally, I mentor junior designers, supporting their growth while enhancing project outcomes.
Senior UI/UX Designer - 18Birdies - Oakland, CA
(2017-01 - 2018-07)
I work closely with the VP of Product and the Product Director to create wireframes, UX flows, UI specifications, and style guides for both mobile and web products. I build and test interactive prototypes in InVision to validate design concepts and incorporate end-user and stakeholder feedback into a cohesive design approach. I also manage and communicate file assets for our international engineering teams in Shanghai, and I mentor and provide feedback to junior designers.
Senior Experience Designer - Zynga Game Network, Inc. - San Francisco, CA
(2009-04 - 2016-12)
Involved in creating user-centered design solutions that promote ease of use, apply best-in-class web and mobile interaction design, and optimize the user experience universally. Also responsible for managing daily art asset requests, providing optimized design and art solutions. Create wireframes and execution designs for web and mobile production.
Web Designer - SEGA.com - San Francisco, CA
(2008-05 - 2009-01)
Involved in designing and maintaining online marketing materials, including email newsletters, web banners, homepage flash demos, title game microsites, and optimized graphics.
Art Director - DecisionCounsel.com - Berkeley, CA
(2007-02 - 2008-05)
Participate in team meetings and play a key role in developing concepts and presenting them to the team. Manage projects from concept development through to completion. Select and oversee vendors and freelancers to ensure high-quality work and adherence to deadlines. Deliver quality designs and stay informed about design trends and methodologies.
Marketing Producer - IGN Entertainment - Brisbane, CA
(2005-01 - 2007-01)
Manage the design and production of interactive and printed marketing materials, including presentations, email newsletters, web advertising, websites, other digital media, and print collateral.
Graphic Designer - Ma Labs, Inc. - San Jose, CA
(2003-10 - 2004-12)
Designing and producing product packaging, print and online advertising, sales materials, Web graphics and trade show displays.
B.F.A. - Graphic Design - San Jose State University (2001)