Max Gardner
Technical Artist / Visual Effects Artist
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About
Aspiring Technical Artist skilled in Maya, Substance Painter, Unity, and Unreal Engine, with a focus on creating optimized, real-time assets and visual effects for both stylized and realistic projects.
Experience
Lead Technical Artist - Gwinnett County Game Jam 2025 - Atlanta
(2025-01 - 2025-01)
- Won First Prize Best Overall Award
- Developed models, visual effects, and lighting for Hog Heist
- Published on Steam
Technical Artist - Global Game Jam 2025 - Atlanta
(2025-01 - 2025-01)
- Created shaders, textures, models, and visual effects for Bubble Trubble
Project Lead - Global Game Jam 2024 - Atlanta
(2024-01 - 2024-01)
- Led a small team in the creation of JoyMaker
- Published on Steam
Graphical Artist/Programmer - Gwinnett County Game Jam 2024 - Atlanta
(2024-01 - 2024-01)
- Developed visual effects and scripts for Dante's Diner
- Received 'Great Start' Award
Host - Arco Lounge - Savannah
(2023-06 - 2023-08)
- Host experience at an upscale cocktail lounge.
Volunteer - Second Harvest Food Bank - Savannah
(2022-06 - 2022-11)
- Volunteered packing food boxes
Education
Bachelor's of Science - Game Development - Georgia State University (2023 - 2026)