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Max Gardner

Max Gardner

Technical Artist / Visual Effects Artist

Talent
Glastonbury, CTMember since August 6, 2026
MayaSubstance PainterUnreal Engine3D Modeling
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MayaSubstance PainterUnreal Engine3D Modeling

About

Aspiring Technical Artist skilled in Maya, Substance Painter, Unity, and Unreal Engine, with a focus on creating optimized, real-time assets and visual effects for both stylized and realistic projects.

Experience

Lead Technical Artist - Gwinnett County Game Jam 2025 - Atlanta

(2025-01 - 2025-01)

  • Won First Prize Best Overall Award
  • Developed models, visual effects, and lighting for Hog Heist
  • Published on Steam

Technical Artist - Global Game Jam 2025 - Atlanta

(2025-01 - 2025-01)

  • Created shaders, textures, models, and visual effects for Bubble Trubble

Project Lead - Global Game Jam 2024 - Atlanta

(2024-01 - 2024-01)

  • Led a small team in the creation of JoyMaker
  • Published on Steam

Graphical Artist/Programmer - Gwinnett County Game Jam 2024 - Atlanta

(2024-01 - 2024-01)

  • Developed visual effects and scripts for Dante's Diner
  • Received 'Great Start' Award

Host - Arco Lounge - Savannah

(2023-06 - 2023-08)

  • Host experience at an upscale cocktail lounge.

Volunteer - Second Harvest Food Bank - Savannah

(2022-06 - 2022-11)

  • Volunteered packing food boxes

Education

Bachelor's of Science - Game Development - Georgia State University (2023 - 2026)

Skills

Technical Artist / Visual Effects Artist

Reviews