
Staff Engineer · Game & Client Development
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Game programmer specializing in client development with 17 years of professional programming experience for standalone and live-service games across mobile, PC and console.
Staff Engineer at Limit Break (2026-05 – Present)
Engineering Lead at Limit Break (2023-08 – 2026-05)
Senior Software Engineer at Limit Break (2022-06 – 2023-08)
Lead Programmer at Brainquake (2014-04 – Present)
Lead the engineering effort for the BrainQuake puzzle-platform app.
Software Engineer III at Electronic Arts (EA) / Capital Games (2021-04 – 2022-06)
Programmer at Romero Games Ltd. (2014-11 – 2022-06)
Programmer, Designer at HowlJerk Games (2009-11 – 2022-01)
Sr. Software Engineer at Glu Mobile (2016-03 – 2021-04)
Programmer at Loot Drop Inc. (2014-02 – 2016-03)
Software Engineer at Loot Drop Inc. (2011-05 – 2013-02)
Flash Client Engineer at PLAY GIG-IT (2013-07 – 2014-02)
Software Engineer at Breaktime Studios (2013-02 – 2013-07)
Game UI Programmer at The Amazing Society (2010-10 – 2011-05)
Unity Software Development Engineer at Smith & Tinker, Inc. (2010-07 – 2010-10)
Junior Game Programmer at wishb, LLC (2010-03 – 2010-07)
Junior Programmer at Slipgate Ironworks (2009-08 – 2009-10)
Bachelor's Degree in Computer Science – Full Sail University (2007 – 2009)
– Roseville High School (2004 – 2006)
– Casa Roble High School (2002 – 2004)