
Game Security & Reverse Engineering — Low-Level Systems (C/C++)
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Computer Science & AI student with 6+ years of self-directed experience in game hacking and reverse engineering, focused on low-level and systems programming in C/C++. Deep, hands-on familiarity with the internals and detection mechanisms of the industry's major anti-cheat systems, and with Windows kernel-mode development. Strong understanding of both the offensive and defensive sides of game security — the exact perspective needed to build and break protection at the system level.
Seeking a role in anti-cheat, game security, or low-level engineering.
Game Security & Anti-Cheat Reverse Engineering at Independent / Self-Directed Research (Present)
6+ years of hands-on, self-taught experience in game hacking and low-level reverse engineering, building a deep understanding of how modern games are protected at the system level.
B.Sc. in Computer Science & Artificial Intelligence – Capital University, Egypt (2028)