Nick D'Amico
Quality Assurance, Level Designer
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About
Currently looking for game development positions with several years of school and work experience.
Experience
Be Wild Games, Associate Producer July 2022 – December 2022
- Coordinate project leadership and report to studio head
- Lead talent acquisition effort
- Ensure project development aligns with game vision
- Assist as needed in different areas of game production
- Supervise arts teams, report to e-suite, and assist in management of several types of game projects
- Write comprehensive game design documents and transfer contents to accessible presentations
- Manage and report team progress using MeisterTask
- Consider, present and execute on production strategies
- Collaborate with screenwriter to adapt narrative elements into gameplay mechanics for an experience originally based on a comic
- Built high poly subway environments and train for a modern Japanese setting
- Modeled many high and low poly modular assets and props for modern and sci-fi sceneries
- Developed different game design documents for weapon-based combat systems
- Constructed weapon assets based on developed combat systems
Education
Vancouver Institute of Media Arts, Vancouver, Canada September 2022
Professional Diploma, Game Art and Design
Relevant Coursework: Game Engines 3, Environment Modeling 3, Art Direction 2
Indie Game Academy, Online February 2021
Game Development Certificate
Main Project: Created a single player, platform fighter adventure game
Elon University, Elon, NC May 2020
Bachelor of Arts, Cinema and Television Arts | Minor: Business Administration
Relevant Coursework: 3D Fundamentals, Writing for Cinema and Television, Cinema Production
Honors: Dean’s List May 2017
Study Aboard: Holocaust Studies | Netherlands, Germany, Poland, Czech Republic
