Software Engineer
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I'm a software engineer who loves building clean, useful tools that solve problems. I have a background in Computer Science, and I've worked on everything from Unity WebGL projects to full-stack web apps using JavaScript, TypeScript, Python, and Java.
I’m always learning, whether it’s diving into AI and RAG chatbots, improving mobile performance, or figuring out the best way to host a Unity project without crashing phones. I like working on things that matter, collaborating with good people, and keeping projects moving forward.
I’m a software engineer with hands-on experience developing full-stack web and mobile applications, AI-integrated tools, and Unity-based training simulations. I’ve worked across a range of technologies, Java, Python, JavaScript, TypeScript, C#, React Native, and Unity, to build performance-driven scalable solutions.
I’ve contributed to government and commercial projects, including developing a classified JavaFX desktop tool, optimizing Unity WebGL apps for mobile, and creating chatbot interfaces powered by LangChain and Pinecone. I’m comfortable working across the stack, collaborating with cross-functional teams, and taking ownership of complex features from idea to deployment.
I earned my B.S. in Computer Science with a concentration in Software Engineering and a minor in Mathematics from Austin Peay State University. My coursework focused on data structures, algorithms, software architecture, AI, and full-stack development. I also completed hands-on projects in Java, Python, and JavaScript, and led several team-based design and development efforts.