Jahid Ahsan
Unreal Engine Game Developer / Game Designer
Hire their services
Request a quote with no obligation
About
Unreal Engine Developer & AI Integrator with 4+ years of professional experience building high-performance systems and interactive mechanics across PC, VR, and Mobile platforms. Specializing in native C++, Blueprint scripting, and generative AI workflow automation (including Claude 3.5/4.5 integration and local LLM deployment). With an engineering background rooted in structural analysis and spatial optimization, I focus on building scalable runtime code architectures, network prediction loops, and low-latency interaction pipelines.
Proven track record of cutting CPU/GPU overhead and profiling draw calls to maintain stable frame rates on resource-constrained platforms like Meta Quest and open-world PC environments
Experience
July 2024 – Present
- Engineered 50+ optimized visual effects and advanced VR gameplay mechanics for Meta Quest 2 and PCVR, cutting CPU/GPU overhead by 25%.
- Architected a modular C++ VR interaction system that reduced iteration time for new feature deployments by 30%.
- Integrated local AI/ML agents to automate asset production pipelines and streamline gameplay logic loops.
2024
- Developed core multiplayer PC gameplay mechanics natively in C++ for optimal memory and execution efficiency.
- Built a native death and respawn state-machine handling player serialization and seamless pawn repossession.
- Implemented dynamic 3D-to-UI map navigation systems and customized physics-based character locomotion overrides.
July 2022 – 2024
- Designed modular C++ architecture and reusable asset pipelines for Mobile and VR, lowering production-ready operational costs by 20%.
- Programmed responsive AI behaviors and gameplay mechanics optimized for low-spec hardware.
2022
- Directed technical level optimization for a dense open-world city environment on PC, achieving a stable 60+ FPS.
- Refactored expensive C++ tick functions and profiled draw calls to eliminate world-streaming bottlenecks.
June 2021 – December 2021
- Resolved severe mobile/VR draw call and texture streaming bottlenecks using World Partitioning, HLODs, and custom LOD setups.
Education
- Bachelor of Science in Civil Engineering — AMIE (Present)
- Diploma in Civil Engineering — National Polytechnic Institute (2015 – 2020)
- Certification: Certified Civil Engineer — National Polytechnic Institute (2020)
