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Jahid Ahsan

Jahid Ahsan

Unreal Engine Game Developer / Game Designer

Talent
Bangladesh35 USD/hourMember since October 12, 2026
Unreal Engine Game Developer / Game DesignerEngineeringAi EngineerC++Game Developer
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About

Unreal Engine Developer & AI Integrator with 4+ years of professional experience building high-performance systems and interactive mechanics across PC, VR, and Mobile platforms. Specializing in native C++, Blueprint scripting, and generative AI workflow automation (including Claude 3.5/4.5 integration and local LLM deployment). With an engineering background rooted in structural analysis and spatial optimization, I focus on building scalable runtime code architectures, network prediction loops, and low-latency interaction pipelines.

Proven track record of cutting CPU/GPU overhead and profiling draw calls to maintain stable frame rates on resource-constrained platforms like Meta Quest and open-world PC environments

Experience

July 2024 – Present

  • Engineered 50+ optimized visual effects and advanced VR gameplay mechanics for Meta Quest 2 and PCVR, cutting CPU/GPU overhead by 25%.

  • Architected a modular C++ VR interaction system that reduced iteration time for new feature deployments by 30%.

  • Integrated local AI/ML agents to automate asset production pipelines and streamline gameplay logic loops.

Gameplay Programmer (Remote / Contract) — Segritude Games

2024

  • Developed core multiplayer PC gameplay mechanics natively in C++ for optimal memory and execution efficiency.

  • Built a native death and respawn state-machine handling player serialization and seamless pawn repossession.

  • Implemented dynamic 3D-to-UI map navigation systems and customized physics-based character locomotion overrides.

Full Stack Game Developer (Remote) — Vidribute

July 2022 – 2024

  • Designed modular C++ architecture and reusable asset pipelines for Mobile and VR, lowering production-ready operational costs by 20%.

  • Programmed responsive AI behaviors and gameplay mechanics optimized for low-spec hardware.

Senior Game Developer (Remote) — Illusive

2022

  • Directed technical level optimization for a dense open-world city environment on PC, achieving a stable 60+ FPS.

  • Refactored expensive C++ tick functions and profiled draw calls to eliminate world-streaming bottlenecks.

Junior Game Developer (Remote) — Kaleidosoft

June 2021 – December 2021

  • Resolved severe mobile/VR draw call and texture streaming bottlenecks using World Partitioning, HLODs, and custom LOD setups.

Education

  • Bachelor of Science in Civil Engineering — AMIE (Present)

  • Diploma in Civil Engineering — National Polytechnic Institute (2015 – 2020)

  • Certification: Certified Civil Engineer — National Polytechnic Institute (2020)

Skills

Unreal Engine Game Developer / Game Designer

Reviews

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