Interior & Architectural Designer | 3D Visualization Lead
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Architect-trained designer with 8+ years across interior and architectural design, on-site project delivery, and high-end visualization for luxury residential, hospitality, and entertainment projects. Full-lifecycle experience: conceptual design, space planning, FF&E specification and schedules, finishes, and on-site construction execution. Proven track record of working on high-value projects including the $1 billion VAI Resort development in Glendale, AZ.
US, and other. Pipeline innovation leader who transformed an entire studio’s workflow from commonly known as industry standard systems to Blender-based pipeline, resulting in improved efficiency and new revenue streams.
Founder & Creative Director at Opus Structura (2025-11 – Present)
Founded Opus Structura, a premium 3D-printable miniatures brand producing original 32mm true-scale grimdark figures in a proprietary aesthetic. Built the brand from the ground up, covering all aspects of creative direction, product development, IP creation, and business operations.
As Founder and Creative Director, I own the full product lifecycle: from concept art and lore development through contractor management, release scheduling, and multi-platform publishing. This includes creative direction of contracted sculptors, pre-support specialists, and narrative consultants, as well as all brand communications and community engagement.
I manage a subscriber-based revenue model through Patreon with tiered memberships (including a commercial licensing tier) alongside a retail storefront on MyMiniFactory, maintaining a consistent monthly release cadence with a 2-month production buffer.
Founder & Creative Director at XUNTA (2025-04 – Present)
_XΝTA is an independent creative practice in visualization and concept design, operating across residential and commercial architecture, interior design, product and furniture design, environment design, and speculative concepts. The practice takes on work at every scale, from individual furniture pieces and tailor-made art commissions to architectural megaprojects, with the same authorial commitment regardless of scope.
I own the full lifecycle of every project: from initial client engagement and scoping through final delivery. This spans creative direction, art direction, client communication, budgeting, scheduling, and production management.
Head of 3D at Point in Time Studios (2021-09 – 2026-06)
Leading the 3D department at Point in Time Studios, delivering high-end renders, animations, and immersive experiences for hospitality, gaming, real estate developers, architecture firms, and interior design studios across the US.
As Head of 3D, I owned the full lifecycle of every project: from initial client engagement and proposal through final delivery. This spans creative and art direction, team leadership, client communication, budgeting, scheduling, contractor hiring, and management.
I took care of a team of full-time artists and a network of specialized contractors, ensuring every deliverable meets the studio’s quality standards on time and within budget. Setting the creative bar, directing the pipeline, and serving as the primary point of contact for clients throughout the production process.
Project Architect at Self-Employed (2017-10 – 2020-10)
Lead Architectural Visualization Artist at Azul Celeste (2019-11 – 2021-08)
Bachelor of Architecture in Architecture – Universidad de Sonora (2012 – 2017)