Principle Software Developer - Gardens Interactive
(2021-09 - 2025-01)
- Principal engineering contributor on Garden Interactive's flagship game during early prototype and through to production, helped to shape and deliver the multiplayer demo presented at GDC that contributed to the company's Series A raise.
- Prior to Series A funding, took on broad technical ownership across gameplay, systems, networking, and tooling.
- Worked closely with design, art, audio, animation, writing, and other disciplines to build the investor-facing demo. Developed core gameplay and networking systems.
- Helped carry the project beyond the initial demo phase and into broader full-production development.
Senior Software Developer - The Game Band
(2018-11 - 2021-10)
- Served as the primary engineering contributor on Blaseball. Wrote and maintained the majority of the project's systems across gameplay, server architecture, database, web, and live ops. Played a central role in building and operating the game's systems and operations post-launch.
- One of three in-house engineers on Where Cards Fall. Helped to carry the project through final development and to release on Apple Arcade, where it was recognized for its introspective storytelling, novel touch mechanics, and elegant design.
- Worked in a deeply cross-functional role alongside design, art, audio, and production to deliver features, content, and polished implementation within a small-team development environment.
Software Consultant - The Cosmic Whale
(2016-01 - 2018-11)
- Plex: Supported development of Plex's VR streaming experience by building user-facing features and UI, and contributing media playback support and performance improvements.
- Explore Interactive: Led engineering on the alpha of an educational AR game, building core gameplay and simulation systems for closed-circuit electricity along with UI, cinematics, serialization, analytics, objectives, unlockables, and progression systems.
- Under Armour: Built a branded VR tour experience, later extending it to iOS with 360 media, spatial audio, seamless transitions, and mobile input support.
- Vital Farms: Designed and delivered paired immersive trade show applications, including a VR viewer experience and Bluetooth-based remote control software for operating the installation from a separate device.
Software Engineer - Rama Imports
(2012-11 - 2016-09)
- Managed the company's digital and technical needs, including payment processing, media systems, and website development
- Created and maintained Rama Imports' website while supporting day-to-day business technology operations