
Versatile engineer focused on interactive systems: game development, educational software, data visualization, and more.
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Versatile engineer focused on interactive systems: game development, educational software, data visualization, and more. Aside from technical skills, I also have experience with branding, marketing, and distribution. I've shipped several commercial products, and I'm now looking to collaborate with the right team.
Founder & Developer at Hough Studio (2021-01 – 2026-08)
Built, shipped, and maintained independent PC/Mac games and interactive software, owning engineering, design, platform integration, content pipelines, and post-launch updates.
Network Engineer, Contract at Blinkmoon Games (2024-03 – 2024-05)
Optimized complex networked projects in Unity.
Engine Programmer at Cybernetic Entertainment (2018-09 – 2020-10)
Built interactive edutainment prototypes.
Bachelor of Science in Computer Science – Trinity University (2018-05)