Unreal Engine C++ Developer
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I thrive on solving complex problems and building systems that push boundaries. I'm at my best when I'm learning, experimenting, and helping others bring ambitious ideas to life. My background spans real-time simulation, game development, system architecture, and embedded tools with C++ as my native tongue. I bring a deep technical foundation and a drive to turn clever ideas into working code.
Co-Founder and Lead Developer at Grimmwyrd Studios.
Developer of integrated LLM systems.
Freelancer hired by studios.
Contributor to plugins on the Fab/Unreal Marketplace.
Life-long Software Developer.