Senior Environment Artist | Real-Time World Builder | Unreal Engine | AAA Games | VR/XR | Simulation
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Senior Environment Artist specializing in creating believable, high-performance worlds across AAA games, real-time simulation, virtual reality, mixed reality, enterprise visualization, and military training. Career spans recognizable franchises including Call of Duty, Battlefield, Medal of Honor, Star Wars, Star Trek, Command & Conquer, and The Lord of the Rings, while delivering immersive training solutions for the U.S. Department of Defense, United States Air Force, Halliburton, Department of Transportation, maritime operations, and enterprise clients.
Known for solving complex production challenges, establishing efficient workflows, mentoring artists, and consistently delivering high-quality environments across Unreal Engine, Unity, VR, AR, XR, console, PC, mobile, and enterprise platforms.
3D Environment Artist (Contract) - MAGIC FUEL GAMES
(2026-02)
Currently creating expansive alien worlds, rich natural landscapes, and immersive science-fiction environments for the Star Trek universe. This represents second Star Trek title, drawing on more than two decades of experience building believable worlds for AAA productions.
Senior Real-Time 3D Artist / Environment Artist (Contract) - FORGEFX SIMULATIONS
(2020)
Create immersive real-time simulations supporting military, industrial, commercial, and enterprise training initiatives utilizing Unreal Engine, Unity, VR, AR, and Microsoft HoloLens. Apply AAA environment art techniques to mission-critical training systems used by government agencies and Fortune 500 organizations.
Senior Environment Artist - DIAMOND AGE TECHNOLOGY
(2022-10 - 2026-02)
Developed immersive training simulations supporting government, transportation, industrial, and maritime organizations. Representative programs include United States Air Force, Department of Transportation, Industrial Gas Operations, and Maritime Operations.
Senior 3D Artist - LIMIT BREAK
(2023 - 2024)
Created high-quality environments supporting an unannounced AAA mobile title. Established environment production standards, optimized assets for mobile hardware, and collaborated closely with engineering and design teams.
Environment Artist - SIMUTRONICS
(2019 - 2023)
Created modular sci-fi environments and gameplay spaces for GALAHAD 3093, a competitive multiplayer title. Designed large-scale science-fiction architecture while balancing artistic quality with gameplay performance.
3D Artist - VIRBELA
(2020 - 2022)
Created military environments, vehicles, and props supporting JTAC Close Air Support virtual reality training.
3D Innovation Artist - R3PI
(2016 - 2019)
Developed next-generation visualization experiences for automotive, enterprise, AR, and VR applications. Created interactive experiences for Solera Digital Garage while contributing to innovative vehicle inspection systems with MAN Truck & Bus.
Associate of Applied Arts - Computer Animation - The Art Institute of Dallas