Teleoperation Intern at FAUNA ROBOTICS (2025-09 – Present)
- Utilized Foxglove bridge, WebRTC, and custom REST APIs to connect a ROS2 backend with a React frontend, building a robot status, control, and debug dashboard for live monitoring and teleoperation.
- Designed VR interfaces to switch robot modes/skills and to visualize robot state (e.g., 3D-map, joint pose, temperatures).
VR Developer at UPRIGHT VR (2022-09 – 2024-08)
- Developed gamified VR rehabilitative exercises using UnityXR and C# for elderly patients with vestibular/ocular disabilities.
- Designed a local database to track patient performance data in real time and auto-generate charts.
Student Researcher at DREXEL UNIVERSITY (2022-04 – 2024-09)
- Engineered two-way serial communication between a microcontroller and Unity applications, transmitting up to 64 bytes at 200 Hz to support realtime data transfer for interactive therapy game development.
- Developed customized therapy games and a game controller using microcontrollers, an encoder, and biometric sensors to monitor heart rate and stress, enhancing real-time patient feedback during therapy.
Game Developer at CHIMPVINE (2020-09 – 2021-08)
- Developed 2D e-learning games using Unity and C# for primary-grade students.
- Optimized game performance for mobile browsers, reducing load times by 20% and increasing mobile accessibility.