Developer (2023-08 – 2024-05)
Unity Game Development – Senior Project
- Programmed core gameplay mechanics using C# in Unity, focusing on clean and efficient code.
- Developed and implemented character animations using Unity's Animator, building state machines and ensuring smooth transitions.
- Managed version control and collaborative coding using GitHub and wkspace.
- Tracked project tasks, timelines, and milestones using Microsoft Excel to support team coordination.
- Took primary responsibility for debugging and quality assurance, troubleshooting and resolving 80% of the project's technical issues to ensure a fully functional and stable final product.
3D Artist / Technical Integrator (2018-06 – 2025-12)
Custom 3D Avatar
- Designed and modeled a custom 3D avatar using Blender, including rigging, weight painting and shape key creation for unique facial animations.
- Imported and configured the avatar in Unity, setting up blend shapes and expressions activated by an interactive control wheel in VRChat.
- Optimized the avatar for VRChat, ensuring performance efficiency and seamless user interaction.
Team Leader (2023-08 – 2024-05)
Unity Game Development – Senior Project
- Led a team of 4 developers, assigning tasks and coordinating workflows to meet deadlines.
- Facilitated team meetings, sprint planning, and milestone reviews to align development efforts.
- Managed project planning and progress tracking using Microsoft Excel, ensuring deliverables were met on time.
- Fostered a collaborative team environment by supporting communication, problem-solving, and conflict resolution.