Lead Producer at Mob Entertainment (2024-06 – 2026-02)
Organized and directed a development team of 80+ members alongside seasoned leads to grow and elevate the team's practices and methods to successfully deliver Poppy Playtime - Chapter 4 as Senior Project Manager and Poppy Playtime - Chapter 5 as Lead Producer.
- Facilitated the daily game development, organized and coordinated efforts across multiple discipline-based sub-teams (design, engineering, animation, audio, tech art, QA, etc.) to monitor and ensure project deliverables were on schedule while maintaining high-quality standards.
- Developed and managed comprehensive project timelines and milestones, coordinating buy-in from all of the team leads to the feasibility of the dates against the overall product goals. Negotiated tradeoffs of project scope and available resources between the team and stakeholders to hit our overall ship date without sacrificing quality standards.
- Led key production rituals, including all-hands meetings, sprint planning, daily standups, and retrospectives, ensuring alignment across teams and promoting a smooth, efficient development process.
- Implemented agile project management methodologies, leveraging Jira to streamline workflows, create visible progress for the team, and proactively identify slippage and opportunities to keep the project on track.
- Conflict resolution of cross-functional dependencies, facilitated leads to resolved blockers in order to maintain momentum, fostering a culture of transparency, open communication, and collaborative problem-solving.
- Book Club! Fostered a culture of continuous growth by leading a bi-weekly meeting to discuss books related to video game development.
Senior Producer at Singularity 6 (2022-04 – 2024-04)
Led a multidisciplinary team of 20+ designers, engineers, animators, and tech artists to create a wide range of features, systems, non-playable characters, quests, cinematics, and dev tools for the launch of Palia, a genre defining cozy MMO simulation cross platform game.
- Served as the liaison between development teams, stakeholders, and the executive team, providing regular updates and reports on project status, team OKRs, and key milestones.
- Facilitated Scrum production framework on a bi-weekly cadence, leading all team rituals, including stand-ups, sprint planning, retrospectives, playtests, refinement sessions, and team reviews.
- Oversaw full-cycle production for new game features and content, from goal-setting and identifying product requirements to approval procurement, scoping, estimation, work breakdown, cross-team collaboration, progress monitoring, and quality assurance.
- Streamlined workflows and improved team efficiency by implementing automation and push notifications through Slack, Jira, and various third-party tools, providing full transparency into project status and facilitating timely updates.
Producer at Scopely (2019-03 – 2022-03)
Responsible for the entire art production for Marvel Strike Force, a live role playing mobile game with a 5-6 week release cadence, to create the best possible content output and quality without compromising overall team health and happiness.
- Managed and scheduled all art production for a team of 20+ members, ensuring optimal task allocation and workflow efficiency.
- Prioritized and monitored the full scope of work against the team's capacity, balancing critical deadlines with the goal of minimizing burnout and avoiding crunch periods.
- Continuously improved processes and infrastructure by addressing pain points identified in recurring retrospectives, either through direct action or by delegating and following up on action items with team leads.
- Set up and scaled external art development with multiple vendors for character modeling, skinning, and rigging, while also overseeing marketing key art outsourcing to maintain quality and consistency.
Project Manager at West Studio (2012-10 – 2019-02)
Produced high quality digital artwork for AAA clients in the entertainment industry (Microsoft, Universal, Sony, Riot Games, Activision Blizzard, FoxNext, etc.) by curating and leading teams built to maximize project success.
- Managed production across multiple projects simultaneously, overseeing planning, monitoring, project deliveries, vendor management, client relationships, invoicing, and archiving to ensure smooth operations.
- Developed an internal system for tracking and reporting on multiple production schedules and budgets, providing clear visibility and transparency to internal stakeholders.
- Designed workflows and procedures to enhance production efficiency, accuracy, and mitigate project risks, including creating a database system to efficiently search for artists based on skills and experience, with customizable filtering options.
Producer at The Game Agency (2012-01 – 2012-07)
Created custom mobile games and web-based applications that seamlessly tie into the marketing campaigns for high-profile brands and licensed properties (Intel, Nintendo, SXSW Festival, etc.).
- Responsible for software development by working directly with external developers, monitoring and controlling progress, verifying scope requirements, quality assurance, and client approvals.
- In a marketing agency environment, improved the overall quality of each open project in development by applying game design knowledge and experience to polish and elevate the user experience and increase replay value and retention.
Project Manager at Mr3D (2011-01 – 2012-01)
Developed tailored 2D and 3D art production pipelines for clients based on their project requirements, schedule, and budget. (The Workshop, Playdom, BigFish Games, etc.)
- Responsible for client management, managing external vendors, verifying requirements, project deliveries, quality control, change requests, and creating and maintaining art and technical guides.
- Delivered high volumes of art assets for each project on time and budget by managing and coordinating multiple artists and vendors and meticulously monitoring and controlling quality.
Associate Producer at JAKKS Pacific (2009-03 – 2011-01)
Created interactive licensed toy products by working with internal teams, external software and hardware developers, and licensors (SingScene, Disney Princess: Fairy Tale Adventure, Nintendo National Pokédex).
- Responsible for verifying project scope and requirements, design documents, monitoring external software and hardware production, verifying project deliveries, licensor approvals, and quality assurance.
- Mitigated and balanced the constraints of licensor requirements and variable hardware limitations to maximize scope and feature set to increase the value of each product.
Associate Producer at Brash Entertainment (2007-03 – 2008-11)
Produced and published video games based on licensed movie properties to tie along with their theatrical releases (Alvin and the Chipmunks, The Tale of Despereaux, Where the Wild Things Are).
- Responsible for maintaining technical and game design documents, managing external software developers, monitoring schedule, quality control, text and voice over script, localization, quality assurance, licensor management, and third party approvals.
- Shipped 3 video games on all major platforms (Nintendo, Xbox, Sony) by their delivery date, despite constrained timeline and budget, by diligently controlling the project scope and managing expectations with the team.
Assistant Producer at Encore Software (2006-08 – 2007-03)
Worked directly with software developers to polish and QA their games to be successful in the casual games market (Runes of Avalon, Jewels of Cleopatra, Hoyle Miami Software).
- Managed change requests between Encore Software and game developers, created design documents, and reported and verified bugs.
- Resolved communication breakdowns with foreign developers by implementing an organized change request procedure and documentation.
Technical Support at Encore Software (2006-05 – 2006-08)
Quality Assurance Tester at Square Enix (2004-08 – 2006-04)
Localization and quality assurance testing with proprietary bug tracking software (Full Metal Alchemist, Kingdom Hearts 2, Radiata Stories, Valkyrie Profile).