
Alex Lev
Senior Frontend Engineer — PixiJS / WebGL / WebGPU · React & TypeScript
Contratar a esta persona
Envía una oferta de trabajo directamente a este candidato
Sobre mí
Senior Frontend Engineer with 15+ years of experience, the last 8+ focused on React, TypeScript and real-time rendering (PixiJS, WebGL, WebGPU) for iGaming and game platforms. Specialist in high-performance rendering engines, monorepo architecture, and Figma-to-code component systems. Based in Valencia, Spain — EU resident, fully remote-ready, no visa sponsorship required.
Also holds a valid 4-year Canadian visa (since 2023) and a 10-year US B1 visa, available for occasional travel if a role requires it.
Experiencia
Frontend / Game Developer at Freelance (2026-03 – Present)
- Independent freelance game development, building interactive frontend features and character animation systems for game clients.
- Implemented Spine-based character animation, integrating animation states into React/PixiJS game components.
- Tech: React, PixiJS v8, Spine (Spine.js)
Senior Frontend / Core Engineer at GoldenRace (2025-03 – 2026-02)
- Architected a core game-engine monorepo with 10–12 shared packages/modules, giving multiple game projects and teams a common, reusable foundation instead of duplicated per-game code.
- Led the migration of the core rendering engine from PixiJS v6 to v8, modernizing the rendering architecture and preparing the platform for WebGPU-era capabilities.
- Set up Figma-to-code and Storybook-based preview workflows so UI and game components could be built and reviewed independently of backend and full animation pipelines.
- Spent the final month of the contract on slot-game bug fixing after the Spain-based team was consolidated into the Turkey office; contract concluded at that point.
- Tech: TypeScript, React, PixiJS v8, WebGL, WebGPU, Storybook, Vite, Monorepo tooling
Frontend / Game Developer (Web3) at Freelance (2024-11 – 2025-03)
- Refactored and updated wallet-integration libraries for a blockchain-based Rock-Paper-Scissors game, supporting Arbitrum, Base and Ethereum networks with Phantom wallet connectivity.
- Tech: React, TypeScript, Phantom, Arbitrum, Base, Ethereum
Frontend Web Developer at Murka (2023-04 – 2025-03)
- Built responsive, no-scroll cross-promo landing pages for 3 projects, owning ~70% of implementation in Tailwind CSS in close collaboration with design in Figma — page structure and component composition.
- Implemented resolution-based adaptive UI: selectively rendered/swapped components by breakpoint instead of re-rendering full layouts, reducing unnecessary re-renders and improving load performance on mobile.
- Established a Figma-to-code workflow focused on automation, keeping components in sync with design updates without manual rebuilds.
- Took ownership of ambiguously-specified tasks: ran up-front investigation, documented technical complexity and proposed solutions, and briefed stakeholders early — reducing rework and review cycles.
- Tech: React, TypeScript, JavaScript, Tailwind CSS, Storybook, Vite, Figma
Frontend / Game Engineer at NeoGames (2021-12 – 2023-04)
- Led slot-game development: game configuration, art & animation implementation, slot mechanics, system popups and sound integration.
- Contributed to migration of legacy Flash/AIR and Unity-based products to HTML5/JavaScript.
- Tech: HTML5, JavaScript, TypeScript, PixiJS, Phaser.js, Webpack/Gulp, Spine
Team Lead Frontend Developer at GamePoint (2020-09 – 2021-08)
- Led a frontend/game team through migration of games from Flash/Unity to HTML5, mentoring developers and owning code review and task breakdown.
- Designed and refactored the gaming platform architecture, including lobby, chat and core game clients.
- Tech: React, Redux, Webpack, Canvas (PixiJS, Phaser.js), Adobe Animate CC
Frontend Developer at Push Gaming (2019-09 – 2020-03)
- Delivered slot-game development on the core platform, working across game logic, UI and rendering.
- Tech: JavaScript, TypeScript, PixiJS, Spine
JavaScript / React Developer at NewGround LLC / Evolution (2018-01 – 2019-09)
- Refactored core sources and implemented new UI across API, UI and localisation workstreams for live-casino products (outstaffed to Evolution Gaming's maintenance team).
- Tech: JavaScript, TypeScript, React, Redux, HTML5 (desktop & mobile)
Flash/AIR Development at Dukascopy Bank SA; PDFfiller; Nika Entertainment; Win Interactive (2011 – 2018)
7 years of ActionScript 3.0 / Adobe AIR development for cross-platform (desktop, Android, iOS) casino and gaming products: slots, blackjack, jackpot and tournament systems, using engines such as Starling.
- Includes a senior client-banking role at Dukascopy Bank SA (2016–2017) refactoring a messenger/payments application, and earlier engineering roles at PDFfiller, Nika Entertainment and Win Interactive.
Educación
Master's Degree in Computer Systems and Networks – Chernihiv State Technological University (2005 – 2011)

