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Alexander Jiménez

Alexander Jiménez

3D Character Artist and Generalist

Talento
Barquisimeto, Municipio Iribarren20 USD/horaMiembro desde 26 de julio de 2024
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3d artistcharacter creation3d modelingriggingtexturinganimation

Sobre mí

Hi, I'm Angel.

a passionate 3D artist specialised in:

Blender, Zbrush, Substance Painter, Marvelous Designer and more.

With a wide knowledge in the creation of 3D models,

I am dedicated to bringing virtual worlds and amazing characters to life.

My passion for art and technology merge in every project I undertake.

From an early age, I discovered my love for beauty and creativity.

I immersed myself in the world of modeling and design,

fascinated by the possibility of building imaginary universes.

Over time, my focus turned to Blender,

a versatile and powerful tool that allows me to translate my ideas into three-dimensional models.

My experience in Blender ranges from simple object creation to animation.

I have worked on a variety of projects, including character creation,

scenery and special effects.

I am proud to say that I have managed to capture the essence of each project,

conveying emotions and telling stories through my 3D creations.

My goal is to keep learning and growing as a 3D artist.

I am always looking for new challenges and opportunities to expand my knowledge and skills.

I am passionate about collaborating with other artists and creatives to take our ideas to the next level.

If you are looking for a committed, creative and passionate 3D artist, don't hesitate to contact me.

I'm ready to bring your visions to life and create something truly amazing together.

i can work on the next topics:

Modelling

Low-Poly, Mid-Poly and High-Poly.

video game optimized.

Sculpting And Retopo.

UV Mapping

per Object.

Object Joined (Using UDIMS workflow)

Texturing

PBR Workflow.

Procedurally Baking.

Shading

Procedural Texture Creation Node Base.

Rigging And Skinning

Automatic.

Manually as well.

Video Game Oriented.

Animation

Using Mocap fixing with animation layers.

manual Animations (still in practice).

Experiencia

he trabajado para una variedad de clientes y proyecto en los cuales he aplicado mis conocimientos y desarrollado muchos otros mas logrando a tiempo cada uno de los objetivos solicitados para cada proyecto, tengo experiencia en modelado, esculpido, mapeado uv, texturado, rigging y un poco de animación, como es comunmente en casos de clientes particulares y proyectos independientes en el cual se hace el rol de generalista, sin embargo me gusta hacer de todo pero nada mas que crear personajes desde la idea general del mismo hasta que este se encuentra en un estado listo para produccion. puede verse más en mi instagram.

Educación

hice estudios para la titulación en ingenieria de sistemas, tambien poseo una certificacion de programación Java de una academia llamada CADI f1 en mi país.

cursos de arte y pintura a mis años de pre y adolescente. por lo que cuento con habilidades comprobables en Dibujo y pintura.

tambien soy Artista 3D de forma autodidacta y es de lo cual vivo mayormente.

Valoraciones