Bach Lap Minh
Senior Game Designer
Thuê người này
Gửi đề nghị công việc trực tiếp cho ứng viên này
Giới thiệu
Senior Game Designer with 8+ years across RPG/MMO products, progressing from QA, community, and live operations into design leadership and product ownership. Specialized in turning complex product goals into clear systems, balanced economies, readable documentation, and shippable live plans.
Kinh nghiệm
Project Manager / Game Designer at Apex Games (2025-07 – Present)
RPG / MMO Products
- Managed project timelines, task planning, and delivery follow-up across Development, Game Design, Art, and Operation teams.
- Coordinated cross-functional workloads to keep production moving from planning through internal delivery.
- Supported game design work for retro-inspired products — adaptation, system clarification, content structure, and documentation.
- Delivered 3 internal release-ready products within one year, supporting future commercial release planning.
Lead Game Designer / Product Owner at GihOt Studio (2022-03 – 2025-07)
RPG / MMO Products. Role growth: Junior Game Designer → Lead Game Designer / Product Owner. Projects: Thiên Long Truyền Kỳ · Cửu Dương Truyền Kỳ 2 · Ỷ Thiên Truyền Kỳ · Nhẫn Giả Truyền Kỳ · Thợ Săn Kho Báu · Silkroad Online Origin Mobile
- Owned product planning for Silkroad Online Origin Mobile, including systems, features, and version control.
- Coordinated design workload and cross-team tasks to support development and live timelines.
- Proposed new game styles, feature directions, events, and product plans.
- Broke down large systems into reusable design components and clear documentation.
- Designed and balanced features, economy, rewards, combat, and progression loops.
- Re-documented mechanics, UI/UX flows, and system logic for production alignment.
- Supported release preparation, live operation, and product optimization.
- Took full ownership of an MMORPG title as a junior designer — from product review to release preparation and operation.
Game Planner at ATEAM Vietnam (2021-05 – 2022-03)
Dark Summoner
- Built live events, features, and an approved Lottery enhancement to PO plans and team KPIs.
Game Operator at Sohagame HCM (2020-04 – 2021-04)
Mobile MMO / RPG
- Ran live operations — community care, reward/item-rate tuning, events, and player-data analysis.
Game Designer / Operator at Self-organized Team (2018-02 – 2020-04)
Yulgang Online Private Server. Result: 580 peak PCU · ~200 DAU sustained through month three
- Designed and balanced features, economy, and live events; built unique systems (Random Costume, Stats Badge, ability enhancement, World Boss).
Game Master / Collaborator at Travian Games GmbH (2017-02 – 2018-02)
Travian
- Tracked player behavior for rule enforcement; supported users via forum/tickets; built QA and community foundations.
