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Hoang Nguyen

Hoang Nguyen

Technical Artist, VFX

Nhân tài
HanoiThành viên từ 21 tháng 8, 2026
VFX Technical ArtistVFX Game Artist
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Thuê người này

Gửi đề nghị công việc trực tiếp cho ứng viên này

VFX Technical ArtistVFX Game Artist

Giới thiệu

Người trung niên tìm việc trong 1 đất nước trẻ

Kinh nghiệm

VFX at EpicTitan Studio (2025-01 – Present)

  • 2D Animation (Spine) and Particle VFX in Unity (a unreleased project 2D RPG midcore mobile tap game)

VFX, General Artist, Technical Artist at Freelancer (2023-01 – 2024-12)

Freelance game VFX and shaders (GLSL) in Cocos Creator engine (a unreleased NFT turn-base Spaceship Battle game)

  • Collaborator contract with eWings Studio
  • Create game VFX and shaders in Cocos Creator engine
  • Create Facebook Spark AR, Tiktok Effect House products (Visual Scripting)
  • Create game ad video in Unity using Particle System, Timeline, Recorder

Technical Artist at Wild Thunder Studio (2022-01 – 2022-12)

  • Using Unity Shader Graph to make in-game shaders
  • 3D Asset Integration in Unity, Threejs (Model, Animation)
  • Supporting the video production team in Unreal (blueprints, materials)
  • Making environment maps

Technical Artist at eWings Studio (VCCorp) (2016-01 – 2022-12)

  • 3D Asset Integration in Unity, Cocos, Threejs (Model, Animation, Physic): clean and fix 3D asset as skin weight, face normals, texture mipmap flicker, create and build navmesh
  • 2D Asset Integration in Unity, Cocos (Spine2D)
  • Making some video clip record in Unity for marketing team
  • Scripting toolset (C#, MEL)
  • Graphics Profiling and Performance Optimization
  • Released Unity mobile game projects
  • Released Cocos Creator web game projects

Game Tester - QA, Game Design at Hiker Games (2014-01 – 2015-12)

Manual tester and game design in Toy Odyssey project (a metroid-vania platform game release on Steam), balance rate item drop, balance weapons and improve boss fight

Technical Artist at Emobi Games (2009-01 – 2012-12)

  • 3D Asset Integration (Model, Animation, Physic) in Havok Vision engine: clean and fix asset (face normals, merge vertices, change pivot of models, adjust orientation of joints, fix skin weights, optimize animation data)
  • Released projects

3D Modeler at Curious Development (2008-01 – 2009-12)

3D Modeler at FPT Technology Development (FTD) (2006-01 – 2007-12)

Học vấn

Bachelor of Business Administration – Vietnam Maritime University (1999 – 2023)

Kỹ năng

Technical ArtistVFX

Đánh giá