
Wian Jacobs
Game Developer & 3D Specialist
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About
With a strong foundation in computer science and 3D visualization, I possess a unique combination of technical and creative skills. My experience spans multiple industries, including gaming, where I've worked on various projects involving coding, level design, 3D modeling and visualization. Additionally, I've applied my 3D visualization expertise to deliver high-quality models, visualizations, and renderings for construction and architectural projects.
My expertise includes 3D modeling, texturing and animation, visualization and rendering, proficiency in Unity and Unreal Engine, and strong understanding of spatial data and 3D scanning. With over six years of experience in 3D visualization, I am confident in my ability to provide exceptional services to construction companies, architects, and developers.
Experience
Unity Developer and 3D Specialist at ASP Technology Pty Ltd (2019-01 – Present)
Contract-based role involving 3D scanning, post-production, mesh creation, and interactive scene development.
- 3D scanning of diverse environments and objects
- Post production of 3D data
- Creating 3D meshes from point clouds
- Creating 3D models of required technology/equipment (such as pump stations etc.) from CAD drawings
- Creating intractable scenes and simulations with a variety of useful features for civil engineering flow tests
Level Designer at MBS Studios (2024-02 – 2025-02)
Level design and environment creation for game development.
- Level design
- Creation of 2D maps
- 3D Blockouts
- Building and texturing level environment and props
- Creating level challenges and objectives
- Placing level collectables
Unreal Engine Developer at Sonu Group (2023-02 – 2024-02)
3D environment creation and product visualization using Unreal Engine.
- Create realistic 3D environments in Unreal for product renders
- Build and texture 3D models of products
- Create product assembly animations
- Build accurate 3D environments of existing rooms and showrooms using floor plans
- Create tools using Blueprints and Python to automate room creation, furniture placement and rendering processes
Unreal Engine Technical Artist at Wild Child Animation (2022-10 – 2023-02)
Tool development and environment preparation for Unreal Engine.
- Tool development using Blueprints and Python
- Environment importing and re-assembly inside Unreal for exporting in USD format
- Creating control rigs
Education
BSc in Computer Science – UNISA
Higher Certificate in Game-and Interactive Media Development – Academy of Digital Arts
National Certificate in General Studies – Somerset Private
