
Design Systems & DesignOps Designer ✶ Figma | Component
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I started in graphic design. Over the years I moved through branding, VR game interfaces, and fintech apps. But building design systems is where I found the work that truly matters to me. Today I lead FOGO — FUDO's design system for a B2B SaaS platform in the hospitality industry.
In practice, that means designing and documenting reusable components, running QA processes between design and development, managing the Figma library, and working closely with devs so what I design actually gets built right. I do most of this independently — which has given me a level of ownership and strategic judgment that goes beyond executing tickets. Before FUDO, I contributed to Orbix, the design system at Tenpo, a high-growth Chilean fintech.
That experience shaped how I think about systems that need to scale fast under real product pressure.
What drives me: making the design system a tool the team actually uses — not a document that lives in a folder no one opens. → If you're looking for someone who understands both the design and the operational side of a system, let's talk.
Design Systems & DesignOps Designer at Fudo (2024-02 – Present)
Design and maintain FOGO, a component library of 60+ reusable components used daily by a team of 8 designers across web and mobile products. Lead the design system independently from component architecture in Figma to usage guidelines, documentation standards, and design token management.
UI Designer — Design Systems at Multiplica Talent (2023-05 – 2024-02)
Contributed to Orbix, the design system of Tenpo — a high-growth Chilean fintech — creating and maintaining components with a focus on consistency and scalability across the product.
UI Designer — VR & Games at Tlön Industries (2022-04 – 2023-01)
Designed user interfaces for PerAspera VR: HUDs, menus, widgets, and buttons optimized for virtual reality environments.
UI Designer — Indie Games & Visual Design at OrkLabs - Rebelbyte (2020-10 – 2022-04)
Designed game UI for an indie video game studio (Rebelbyte): menus, buttons, HUDs, and interactive interface elements built for in-game environments.
UX/UI Design Instructor at Coderhouse (2020-02 – 2020-09)
Mentored UX/UI design students — reviewing assignments, providing structured feedback, and guiding them through design decisions and course concepts.
Diseñador UX/UI in UX/UI Design – Coderhouse (2019 – 2019)
Diplomado in Diseño de medios web – Universidad Rafael Belloso Chacín (2017 – 2017)
Curso in Fotografía – Alianza francesa (2016 – 2017)
Licenciatura in Diseño gráfico – Universidad Rafael Belloso Chacín (2012 – 2016)