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Greta Ramos

Greta Ramos

Design Systems & DesignOps Designer ✶ Figma | Component

Talento
Buenos Aires, Buenos Aires C.F.Miembro desde 21 de abril de 2025
Atomic DesignDesign-Dev HandoffDesign TokensFigmaComponent LibrariesUI DesignUX DesignBrandingVR InterfacesGame UIStorybookClickUpClaude CodeQA WorkflowsDocumentationGraphic Design
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Atomic DesignDesign-Dev HandoffDesign TokensFigmaComponent Libraries

Sobre mí

I started in graphic design. Over the years I moved through branding, VR game interfaces, and fintech apps. But building design systems is where I found the work that truly matters to me. Today I lead FOGO — FUDO's design system for a B2B SaaS platform in the hospitality industry.

In practice, that means designing and documenting reusable components, running QA processes between design and development, managing the Figma library, and working closely with devs so what I design actually gets built right. I do most of this independently — which has given me a level of ownership and strategic judgment that goes beyond executing tickets. Before FUDO, I contributed to Orbix, the design system at Tenpo, a high-growth Chilean fintech.

That experience shaped how I think about systems that need to scale fast under real product pressure.

What drives me: making the design system a tool the team actually uses — not a document that lives in a folder no one opens. → If you're looking for someone who understands both the design and the operational side of a system, let's talk.

Experiencia

Design Systems & DesignOps Designer at Fudo (2024-02 – Present)

Design and maintain FOGO, a component library of 60+ reusable components used daily by a team of 8 designers across web and mobile products. Lead the design system independently from component architecture in Figma to usage guidelines, documentation standards, and design token management.

  • Design and maintain FOGO, a component library of 60+ reusable components used daily by a team of 8 designers across web and mobile products
  • Lead the design system independently — from component architecture in Figma to usage guidelines, documentation standards, and design token management
  • Built the team's first structured QA workflow in ClickUp, reducing design debt review cycles to a single day by centralizing developer screenshots, design feedback, and decisions in one place
  • Serve as the primary bridge between design and engineering — collaborating closely with developers who implement components in Storybook to ensure design intent is preserved through production
  • Design complex UI patterns for the core product — a B2B SaaS platform for the hospitality industry — aligned with business needs and validated with the UX team
  • Manage and continuously evolve the Figma component library: reorganizing page structures, standardizing naming conventions, and consolidating redundant components to improve scalability
  • Integrate AI-assisted workflows into design system operations — using Claude Code via MCP to make direct changes to library files, and Claude's chat interface to analyze documentation, audit design tokens, and identify inconsistencies across the system

UI Designer — Design Systems at Multiplica Talent (2023-05 – 2024-02)

Contributed to Orbix, the design system of Tenpo — a high-growth Chilean fintech — creating and maintaining components with a focus on consistency and scalability across the product.

  • Contributed to Orbix, the design system of Tenpo — a high-growth Chilean fintech — creating and maintaining components with a focus on consistency and scalability across the product
  • Designed UI screens for the Tenpo app ensuring visual coherence with the design system and alignment with the financial product's usability standards
  • Collaborated directly with development teams to ensure accurate implementation of designed components across the product

UI Designer — VR & Games at Tlön Industries (2022-04 – 2023-01)

Designed user interfaces for PerAspera VR: HUDs, menus, widgets, and buttons optimized for virtual reality environments.

  • Designed user interfaces for PerAspera VR: HUDs, menus, widgets, and buttons optimized for virtual reality environments
  • Created UI assets, iconography, and brand materials adapted to the visual constraints and specificities of VR

UI Designer — Indie Games & Visual Design at OrkLabs - Rebelbyte (2020-10 – 2022-04)

Designed game UI for an indie video game studio (Rebelbyte): menus, buttons, HUDs, and interactive interface elements built for in-game environments.

  • Designed game UI for an indie video game studio (Rebelbyte): menus, buttons, HUDs, and interactive interface elements built for in-game environments
  • Created visual design assets for digital channels at OrkLabs: social media content, banners, brand elements, and UI iconography

UX/UI Design Instructor at Coderhouse (2020-02 – 2020-09)

Mentored UX/UI design students — reviewing assignments, providing structured feedback, and guiding them through design decisions and course concepts.

  • Mentored UX/UI design students — reviewing assignments, providing structured feedback, and guiding them through design decisions and course concepts

Educación

Diseñador UX/UI in UX/UI Design – Coderhouse (2019 – 2019)

Diplomado in Diseño de medios web – Universidad Rafael Belloso Chacín (2017 – 2017)

Curso in Fotografía – Alianza francesa (2016 – 2017)

Licenciatura in Diseño gráfico – Universidad Rafael Belloso Chacín (2012 – 2016)

Habilidades

Design Systems & DesignOps Designer ✶ FigmaComponent

Valoraciones